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Fyg, The Other Anti-Mage

strength Hero

by Somplex Nov 25, 2025

1.0

version

Fyg, The Other Anti-Mage

Fyg is an anti-spell casting hero that excels against lineups that want to cast lots of spells and deal mainly magic damage. His Q scales okay with damage but otherwise he is not too dependent on farm, though he does need some levels to get going. Has very low cooldowns and so he is almost always ready to fight. This makes him good as a pos3 and situationally can justify being a 2 if he can cou... View more

strength HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Righteous Hammer

active ABILITY

Fyg swings his blessed warhammer, performing a critical attack and stunning all units in a cone in the targeted direction. Deals extra damage and stun duration based on current retribution stacks

spell manacost

80/100/120/140

spell cooldown

18/16/14/12

Spellslayer's Curse

active ABILITY

Fyg sacrifices his own life force to curse his foes. The target loses HP per second based on their Max Mana and has reduced cast range until the debuff ends or the target spends a certain amount o...

spell manacost

40/50/60/70

spell cooldown

20/16/12/8

Unyielding Shroud

passive ABILITY

Fyg's cloak offers a constant source of protection against arcane assailants. Provides a passively regenerating barrier that protects Fyg from magic damage. Retribution stacks increase the barrier ...

spell cooldown

14/12/10/8

Divine Retribution

ULTIMATE

passive ABILITY

Upgrades Divine Retribut...

Whenever Fyg receives magic damage he reduces and reflects a portion of the damage to all enemies around him. Reflected damage is calculated before resistance/barriers. Retribution stacks increase ...

spell manacost

15/Second (Shard)

Ensnaring Rune

active ABILITY

Grants Ensnaring Rune

Fyg calls upon an ancient rune to silence any enemies in an area and provide vision over them. Taking damage while under the debuff causes the targets to lose mana based on the damage taken. When ...

spell manacost

150

spell cooldown

16

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES

Unit portrait

Showing abilities of Fyg, The Other Anti-Mage

Righteous Hammer

Spellslayer's Curse

Unyielding Shroud

Divine Retribution

Ensnaring Rune

BASIC

Righteous Hammer

TYPE active

DAMAGE physical

TARGET MODE unit or point

Fyg swings his blessed warhammer, performing a critical attack and stunning all units in a cone in the targeted direction. Deals extra damage and stun duration based on current retribution stacks

CONE LENGTH 380

CONE END WIDTH 250

CONE START WIDTH 150

BASE CRITICAL 140%/160%/180%/200%

BONUS CRITICAL 10% Per Stack

BASE STUN 1.1/1.3/1.5/1.7

BONUS STUN 0.1 Per Stack

spell manacost

80/100/120/140

spell cooldown

18/16/14/12

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

castable when leashed: YES

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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AGHANIM'S SCEPTER

Grants new ability: Ensnaring Rune

Grants Ensnaring Rune

AGHANIM'S SHARD

Adds an active toggle-able component to the ability. Redirects 10% of all magic damage dealt to allied heroes toward Fyg (before reductions)

Upgrades Divine Retribution

Talent Tree

Tap anywhere to toggle notes

Righteous Hammer +60% Base Critical, 0.4s Base Stun

No notes

25

Unyielding Shround Proc provides a strong dispel

No notes

-150 Divine Retribution Threshold

No notes

20

+1 Divine Retribution Stack from spell casts

No notes

+15% Spellslayer's Curse Cast Range Reduction

No notes

15

Spellslayer's Curse provides 40% Cooldown Rate Reduction

No notes

+2 Divine Retribution Max Stacks

No notes

10

+7s Divine Retribtuion Stack Duration

No notes

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VOICE LINES

Hero's voice lines at every medal.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Fyg, The Other Anti-Mage.

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IDEA DESCRIPTION

Explained by the author.

Fyg is an anti-spell casting hero that excels against lineups that want to cast lots of spells and deal mainly magic damage. His Q scales okay with damage but otherwise he is not too dependent on farm, though he does need some levels to get going. Has very low cooldowns and so he is almost always ready to fight. This makes him good as a pos3 and situationally can justify being a 2 if he can counter the enemy lineup very well. Skills: Q: Simple Stun and damage in a cone in front of Fyg W: Similar to battle hunger, but forces enemies to spend mana (cast spells) instead so that you can get a stack(s) of your ultimate. The reduced cast range also makes them get out of position in order to cast the spell to dispel the ability Costs HP to be cast, this can be used to proc your ult stack or the E active ability. The self damage can also be used to trigger the reflection. E: Survivability boosting ability that is most effective against DoTs. Provides a useful boost in movespeed, though it cannot be activated manually. R: Allows you to reflect back magic damage (same mechanic as dispersion, but only for magic, does not dissipate with distance). The stack mechanic grants you extra survivability and adds useful bonuses to all your abilities the longer the fight goes on. The shard allows you to protect your allies and the redirected damage is useful if you are not able to easily get stacks or enemies don't target you with magic damage in teamfights D: Mid duration AOE silence. Applies a root at the end end even if it is dispelled. Skill synergies: W -> Q: The reduced cast range forces enemies to get closer, thus letting you land the Q easier. W -> E -> Q: You can activate your W to reliably deplete your E barrier and thus trigger the movespeed bonus (and dispel with the 25 talent). Esp useful when chasing down an enemy as it lets you close the gap better and cast your stun. W -> R: You can activate your W so that the self damage reflects some damage to your enemies as well as gives you a stack. Also enemies if enemies choose to cast abilities to get rid of the debuff, they give you extra stacks E -> R: Lets you get your ult reflection and stacks without actually having to take too much damage D -> Q: The root prevents enemies from escaping, allowing you to get in position to land your stun. D -> W: The silence prevents enemies from casting spells to remove the debuff R -> Q/D: The bonus strength gives you extra damage which gets further amplified by the crit from Q, and the str based damage from D. R(Shard) -> R: By redirecting magic damage from allies to yourself, you can easily trigger your ultimate to reflect the damage back and gain stacks. R -> All abilities (Due to the retribution stacks)

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

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Old Friend - Migrated from DotaIdeas v3
Somplex
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Last seen a long time ago Jun 2023
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06 Sep 2023

Created 2 years ago

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