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1.0

God of Wind

strength Hero

by ayeempee Dec 13, 2025

God of Wind

Idea description not added.

strength HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Strong Winds
Strong Winds

Strong Winds

active Ability

Channels 3 strong winds around him with 0.75 seconds interval. The second wind slows enemies while the third one summons a whirlwind that knocks units into the air.

mana 150/175/200/225
cooldown 30/24/18/12
Air Spirit Guardian
Air Spirit Guardian

Air Spirit Guardian

active Ability

Envelops himself with an air barrier that puts him in a flying state and protects him from damage. Skill effects end in 5 seconds or if the barrier explodes. Destroys trees in a 250 AoE around him.

mana 125
cooldown 25/20/15/10
Aerosphere
Aerosphere

Aerosphere

passive Ability

Every time the God of Wind travels a certain distance, an air sphere is summoned around him passively giving him movement speed. Whenever he casts a skill, an aerosphere will explode in an area aro...

Hurricane
Hurricane

Hurricane

ULTIMATE
active Ability

Transforms himself into a large tornado travelling in the targeted direction. Whenever he encounters an enemy hero, he drags them inside the tornado dealing damage periodically. After the tornado r...

mana 400
cooldown 180/150/120
Outburst
Outburst

Outburst

active Ability

Consumes all aerosphere to explode in an area around him. Damage and area depends on the current number of Aerosphere.

mana 250
cooldown 60

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES

Unit portrait

Showing abilities of God of Wind

Strong Winds

Strong Winds

Air Spirit Guardian

Air Spirit Guardian

Aerosphere

Aerosphere

Hurricane

Hurricane

Outburst

Outburst

BASIC

Strong Winds

Strong Winds

active

magical

none

Channels 3 strong winds around him with 0.75 seconds interval. The second wind slows enemies while the third one summons a whirlwind that knocks units into the air.

AREA OF EFFECT 400

SLOW 50%

KNOCK DURATION 0.5/0.75/1/1.25 sec

DAMAGE PER STRONG WIND 50/70/90/110

spell manacost 150/175/200/225
spell cooldown 30/24/18/12

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no valid targets selected.

SPELL RULES

castable when leashed
blocked by Linken's Sphere
can be disjointed
works on illusions
is breakable
goes on CD when cast interrupted
applies barrier
gives debuff immunity
is soft-dispellable
is strong-dispellable
applies soft dispel
applies strong dispel
Pierces Spell Immunity

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
No Facets

This hero does not have any facets configured.

AGHANIM'S SCEPTER

Creates new skill: Outburst
Upgrades Aerosphere
Grants Outburst

AGHANIM'S SHARD

Increases max count of Aerosphere by 2. Makes it an active skill with 4 seconds cooldown.
Upgrades Aerosphere

Talent Tree

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Aerosphere regeneration +1% Max HP

No notes

25

2 Charges of Strong Winds

No notes

+200 Air Spirit Guardian Barrier

No notes

20

Hurricane pulls for 250 move speed in a 600 AoE

No notes

-100 Aerosphere Summon Distance

No notes

15

+10 All Stats

No notes

+1.75 Mana regeneration

No notes

10

+1 Armor and 5% Magic Resistance

No notes

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

ayeempee
Old Friend - Migrated from DotaIdeas v3
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INFORMATION ABOUT THIS POST

07 Sep 2023

Created 2 years ago

2

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COMMENTS

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Satou the Deus Musco

Satou the Deus Musco commented 2 years ago

Wonderful design! Very creative. I do think he'd make more sense as a universal hero. The only question I have is about the shard active. Can the spheres still detonate passively upon activating an ability? Because if that isn't the case it honestly seems like a downside to get the shard.
ayeempee

ayeempee replied 2 years ago

Thank you for the comment. Spheres still passively work even after the shard. The upgrade is to have an additional trigger if his other skills are in cooldown. Outburst, on the other hand, does not trigger the passive component as it is essentially consuming all of the spheres.