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Captain of the Watch

agility Hero

by joel Dec 06, 2025

Captain of the Watch

The Captain of the Watch is a strong hero that can assist in setting up their team to unleash devastating area of effect abilities. They can nullify physical carries with their first ability Detain, which disarms and pulls them out of position. Enemies will recieve a wave of Snaring Arrows that prevent them from escaping or chasing. Years of experience has taught them to remain Vigilant even when all seems well. And should enemies try to escape the Watch, they Tighten the Grip, preventing them and pulling them inwards to their doom.
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agility HERO

ranged

unspecified

Preferred role

Position not specified.

COMPLEXITY

Detain

active ABILITY

Pulls target towards the Captain and disarms them for a short duration. Cannot pull target up terrain but can do so downwards. Doesn't disarm if targeting allies.

spell manacost

85

spell cooldown

14/12/10/8

Snaring Arrows

active ABILITY

Upgrades Snaring Arrows

The Watch supports the captain with a hail of deadly arrows that also slows movement speed. Targets furthest enemy hero, then enemy heroes, then furthest enemy creep, then enemy creeps.

spell manacost

70/80/90/100

spell cooldown

22/18/14/10

Vigilance

passive ABILITY

Grants bonus armor and status resistance for every enemy hero that is not dead or not in vision. In addition, if a enemy hero would exit vision or become invisible within a radius, Vigilance tempor...

spell cooldown

5

Tighten the Grip

ULTIMATE

active ABILITY

Leashes all enemies around the Captain's current location and begins to pull them inwards, shortening the leash as it does so.

spell manacost

200/250/300

spell cooldown

90

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 4 ABILITIES

Unit portrait

Showing abilities of Captain of the Watch

Detain

Snaring Arrows

Vigilance

Tighten the Grip

BASIC

Detain

active

none

unit

Pulls target towards the Captain and disarms them for a short duration. Cannot pull target up terrain but can do so downwards. Doesn't disarm if targeting allies.

DISARM 1.6/1.9/2.2/2.5

CAST RANGE 250/300/350/400

spell manacost 85
spell cooldown 14/12/10/8

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no valid targets selected.

SPELL RULES

castable when leashed
blocked by Linken's Sphere
can be disjointed
works on illusions
is breakable
goes on CD when cast interrupted
applies barrier
gives debuff immunity
is soft-dispellable
is strong-dispellable
applies soft dispel
applies strong dispel
Pierces Spell Immunity

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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This hero does not have any facets configured.

AGHANIM'S SCEPTER

Causes all arrows fired to target a single enemy hero or creep instead. Set to autocast to disable this effect.

Upgrades Snaring Arrows
No Aghanim's Shard

This hero does not have an Aghanim's Shard upgrade.

Talent Tree

Tap anywhere to toggle notes

Snaring Arrows -4s CD

No notes

25

450 True Sight Radius

No notes

Tighten the grip + 1s Duration

No notes

20

Vigilance x7 Multiplier when triggered

No notes

+200 Detain cast range

No notes

15

Snaring arrows + 75 Damage

No notes

-10s Tighten the Grip CD

No notes

10

Detain +50 Damage

No notes

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VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

This hero does not have any voice lines configured.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Captain of the Watch.

No Item Builds

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IDEA DESCRIPTION

Explained by the author.

The Captain of the Watch is a strong hero that can assist in setting up their team to unleash devastating area of effect abilities. They can nullify physical carries with their first ability Detain, which disarms and pulls them out of position. Enemies will recieve a wave of Snaring Arrows that prevent them from escaping or chasing. Years of experience has taught them to remain Vigilant even when all seems well. And should enemies try to escape the Watch, they Tighten the Grip, preventing them and pulling them inwards to their doom.

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

joel
Old Friend - Migrated from DotaIdeas v3
4
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Last seen 5 days ago Feb 2022
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INFORMATION ABOUT THIS POST

20 Oct 2023

Created 2 years ago

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