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Neutral Consumables BEST OF February 2024

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by Somplex Nov 26, 2025

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Neutral Consumables

Neutral Items were introduced in patch 7.23. Since then, several items have cycled in and out of the

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Neutral Items were introduced in patch 7.23. Since then, several items have cycled in and out of the rotation of neutral items. Among these, were certain items that could be used/consumed such as Mango Tree, Greater Faerie Fire, Repair Kit & the old Royal Jelly). It appears that over time, Valve has moved away from these consumables and decided that to only retain actual items for neutral items. However, the concept of consumable neutral drops was interesting and I decided to make a mechanic out of it. Neutral creeps have a 10% chance to grant a neutral consumable items to the hero that killed them starting from 3 minutes onwards. The items have a duration of 60s after which they will disappear if not used (similar to shared tangoes). The effect from the consumable levels up over time (same timings at which neutral item tiers progress). Neutral consumables can be shared between allies, but cannot be cast on another hero. Neutral consumables will not drop for a hero if their team is currently in possession of 1/1/1/2/2 neutral consumables (ie a team can only hold 1 consumable up to Tier 3 timings and 2 after that). All neutral consumables have a shared cooldown of 45s. At the moment, I have only 4 such consumable items and they are primarily designed to encouraging ganking/fighting/diving. However, more such items can be added for other uses too. Additionally, the existence of these items (along with this other Neutral Item Rework: https://dotaideas.com/post/other/55) can incentivize teams to put a hero in the jungle so that they can get one these and assist the sidelanes during the laning phase instead of remaining in the jungle. List of Neutral Consumables: Centaur's Club: Ability Bonk The user's next attack deals bonus damage and applies a 100% movement/attack speed slow. Also grants bonus attack range to melee heroes for that attack Damage: 70/130/190/250/310 Slow Duration: 1s Melee Range Increase: 100 Attack Charges: 1 Duration: 20s (or until charges run out) Kobold's Chalice: Ability Spill Spills wine in a target area. Enemies that enter the area have reduced movement speed and allies gain bonus attack speed against them. Movespeed Slow: 35/50/65/80/95 Flat Bonus Attack Speed: 20/25/30/35/40 Radius: 425 Area Duration: 5/6/7/8/9s Debuff Duration: 3.5s Vhoul Spear: Ability Envenom The user's attacks apply a stacking debuff that reduces movement speed and deals damage over time. Successive stacks are independent and do not refresh previous stacks. Damage per second per stack: 16/19/22/25/28 Slow per stack: 6% Melee/4% Ranged Debuff duration: 2s Attack Charges/Max Stacks: 3/4/5/6/7 Duration: 25s (or until charges run out) Ogre Armor: Ability Protect Provides a regeneratable barrier. If the user does not take damage from player controlled sources or Roshan for 2s, the barrier regeneration is doubled. Barrier: 100/160/220/280/340 Barrier Regeneration Rate: 6/9/12/15/18 Duration: 7/8/9/10/11 Note: Any neutral creep can drop any consumable, the item names are for flavour only Heroes now have a dedicated consumable slot instead of a town portal scroll slot. This slot can hold any kind of consumable items. (TP Scrolls, Wards, Smoke, Cheese, Dust, Blood Grenade, Mango, Faerie Fire etc). Notably, Cheese/Dust may need to be nerfed since a slot no longer has to be sacrificed for them. This change is not necessary/required for neutral consumables to exist, but it would make them much easier to use.

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Somplex
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05 Jan 2024

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