Traits unselected
Roll
active ABILITY
Roll to your right a short distance, gaining i-frames for 0.7s.
10/20/30/40
8s/6s/4s/2s
Roll
active ABILITY
Roll to your right a short distance, gaining i-frames for 0.7s.
10/20/30/40
8s/6s/4s/2s
Dive
active ABILITY
Dive forwards a medium distance, gaining i-frames for 1.65s.
40/50/60/70
12s/10s/8s/6s
Dive
active ABILITY
Dive forwards a medium distance, gaining i-frames for 1.65s.
40/50/60/70
12s/10s/8s/6s
Backflip
active ABILITY
Do a flip going backwards a large distance, gaining i-frames for 3s.
80/90/110/120
18s/16s/14s/12s
Backflip
active ABILITY
Do a flip going backwards a large distance, gaining i-frames for 3s.
80/90/110/120
18s/16s/14s/12s
HONK!
active ABILITY
Get into a phantom car, then after a brief delay, drive forwards a great distance and great speed, flinging enemies hit and destroying trees, and applying stun. Car lasts 10s, ends early if hitting...
225
30s/28s/26s/24s
HONK!
active ABILITY
Get into a phantom car, then after a brief delay, drive forwards a great distance and great speed, flinging enemies hit and destroying trees, and applying stun. Car lasts 10s, ends early if hitting...
225
30s/28s/26s/24s
Hellion
passive ABILITY
Innate Ability: Receiving negative effects or taking damage while invulnerable reduces all ability cooldowns by 0.5s each instance, and reduces BAT by 0.66 for 4s. BAT reduction is unstackable and ...
Hellion
passive ABILITY
Innate Ability: Receiving negative effects or taking damage while invulnerable reduces all ability cooldowns by 0.5s each instance, and reduces BAT by 0.66 for 4s. BAT reduction is unstackable and ...
0
171
0
0
Traits unselected
Spin Slash
active ABILITY
Spin around with blades out four times, dealing 47/50/53/56 DMG each.
10/25/40/55
12s/10s/8s/6s
Spin Slash
active ABILITY
Spin around with blades out four times, dealing 47/50/53/56 DMG each.
10/25/40/55
12s/10s/8s/6s
Dash Slash
active ABILITY
Dash forwards with your sword, dealing 122/152/182/212 DMG and applying a mini-stun on hit.
30/50/70/90
18s/16s/14s/12s
Dash Slash
active ABILITY
Dash forwards with your sword, dealing 122/152/182/212 DMG and applying a mini-stun on hit.
30/50/70/90
18s/16s/14s/12s
Envenom
active ABILITY
Strike forwards with your swords once, dealing 20% of the target's max HP + 10/15/20/25 as DMG over 10s.
50/60/70/80
30s/28s/26s/24s
Envenom
active ABILITY
Strike forwards with your swords once, dealing 20% of the target's max HP + 10/15/20/25 as DMG over 10s.
50/60/70/80
30s/28s/26s/24s
Empower
active ABILITY
For 6s, deal 50%/55%/60% more outgoing DMG, and have 25% lifesteal and spell lifesteal for the duration. Inflicting melee attacks refresh the outgoing duration.
100/110/120
29s/28s/27s
Empower
active ABILITY
For 6s, deal 50%/55%/60% more outgoing DMG, and have 25% lifesteal and spell lifesteal for the duration. Inflicting melee attacks refresh the outgoing duration.
100/110/120
29s/28s/27s
Frenzy
passive ABILITY
Innate Ability:<br /> Inflicting damage with auto attacks reduce outgoing ability cooldowns by 0.2s.
Frenzy
passive ABILITY
Innate Ability:<br /> Inflicting damage with auto attacks reduce outgoing ability cooldowns by 0.2s.
Execute
active ABILITY
Perform a downward slash, dealing 25% of the target's missing HP.<br /> Cooldown is reset if it kills.
100
30s
Execute
active ABILITY
Perform a downward slash, dealing 25% of the target's missing HP.<br /> Cooldown is reset if it kills.
100
30s
0
197
0
0
Traits unselected
Scatter
active ABILITY
The Colony scatters in an area, making them unable to be targeted. All enemy units in the area are damaged by a percentage of the Colony's attack DMG.
25/50/75/100
16s/14s/12s/10s
Scatter
active ABILITY
The Colony scatters in an area, making them unable to be targeted. All enemy units in the area are damaged by a percentage of the Colony's attack DMG.
25/50/75/100
16s/14s/12s/10s
Ant Hill
active ABILITY
Create an ant hill on the chosen location. The Colony may hide inside here to become invulnerable for a duration, and heal a percentage of its max HP per second. The ant hill has hit points of HP.
40/60/80/100
15s/13s/11s/9s
Ant Hill
active ABILITY
Create an ant hill on the chosen location. The Colony may hide inside here to become invulnerable for a duration, and heal a percentage of its max HP per second. The ant hill has hit points of HP.
40/60/80/100
15s/13s/11s/9s
Pests
passive ABILITY
The Colony permanently has evasion chance.
N/A
N/A
Pests
passive ABILITY
The Colony permanently has evasion chance.
N/A
N/A
Colony Divison
active ABILITY
The Colony splits in half, gaining control of more colonies. These divisions may use abilities and carry items, but their max HP are halved per split. The divisions may split further infinitely unt...
50/100/150/200
10s/8s/6s/4s
Colony Divison
active ABILITY
The Colony splits in half, gaining control of more colonies. These divisions may use abilities and carry items, but their max HP are halved per split. The divisions may split further infinitely unt...
50/100/150/200
10s/8s/6s/4s
Colony Merge
active ABILITY
This is a sub-ability of Colony Division. Merge with the chosen Colony Division. You may only merge with the Division you separated from.
3s
Colony Merge
active ABILITY
This is a sub-ability of Colony Division. Merge with the chosen Colony Division. You may only merge with the Division you separated from.
3s
1
369
0
0