Traits unselected
Fire Flare
active ABILITY
Sends a flare to a target point within 1400 range, dealing 100 damage to enemies and revealing a 400 radius area for 2.5 seconds. Does not give true sight. Destroyed after 3 uses.
120
30
Fire Flare
active ABILITY
Sends a flare to a target point within 1400 range, dealing 100 damage to enemies and revealing a 400 radius area for 2.5 seconds. Does not give true sight. Destroyed after 3 uses.
120
30
0
GOLD COST
NO
DISASSEMBLES
0
1.7k
0
0
Traits unselected
Batter Up
active ABILITY
Penny whacks her Droidicon in the target direction after a short delay. If the Droidicon hits an enemy, it will be knocked back 250 units and stunned. If it misses, the Droidicon will create an ele...
85/90/95/100
14/12/10/8
Batter Up
active ABILITY
Penny whacks her Droidicon in the target direction after a short delay. If the Droidicon hits an enemy, it will be knocked back 250 units and stunned. If it misses, the Droidicon will create an ele...
85/90/95/100
14/12/10/8
Flail
active ABILITY
Penny winds up before spinning wildly with her bat outstretched, damaging, slowing and knocking back enemies in a radius around her. If this ability hits a returning Droidicon, it will cast Batter ...
75/80/85/90
16/14/12/10
Flail
active ABILITY
Penny winds up before spinning wildly with her bat outstretched, damaging, slowing and knocking back enemies in a radius around her. If this ability hits a returning Droidicon, it will cast Batter ...
75/80/85/90
16/14/12/10
Runner's Instinct
passive ABILITY
Penny gains a boost of speed and vision whenever en enemy hero comes within 450 radius of her. The bonuses both diminish to zero over the duration. Only comes off cooldown once no enemy heroes are ...
10/8/6/4
Runner's Instinct
passive ABILITY
Penny gains a boost of speed and vision whenever en enemy hero comes within 450 radius of her. The bonuses both diminish to zero over the duration. Only comes off cooldown once no enemy heroes are ...
10/8/6/4
Grand Slam
active ABILITY
Penny leaps up and slugs her Droidicon at the target location, creating a massive electrified area that damages and ministuns enemy heroes every second. The Droidicon instantly begins returning to ...
200/225/250
90/75/60
Grand Slam
active ABILITY
Penny leaps up and slugs her Droidicon at the target location, creating a massive electrified area that damages and ministuns enemy heroes every second. The Droidicon instantly begins returning to ...
200/225/250
90/75/60
Elbow Grease
autocast ABILITY
Overclocks the Droidicon, causing your next Batter Up to deal 110 extra magic damage and create its electrified area on hit. Works with ricochets from talent.
60
18
Elbow Grease
autocast ABILITY
Overclocks the Droidicon, causing your next Batter Up to deal 110 extra magic damage and create its electrified area on hit. Works with ricochets from talent.
60
18
1
1.7k
0
0
Traits unselected
Leech
active ABILITY
Saps a target enemy hero's willpower, slowing them and reducing their primary attribute. Grants half of the attribute loss to the caster as the same attribute for the duration.
145
22
Leech
active ABILITY
Saps a target enemy hero's willpower, slowing them and reducing their primary attribute. Grants half of the attribute loss to the caster as the same attribute for the duration.
145
22
Empowering Balance
passive ABILITY
Whenever the holder has a main attribute temporarily reduced by enemies (e.g. Decay, Essence Shift, Whirling Death), they gain 20% of the lost attributes into the other two attributes. The attribut...
Empowering Balance
passive ABILITY
Whenever the holder has a main attribute temporarily reduced by enemies (e.g. Decay, Essence Shift, Whirling Death), they gain 20% of the lost attributes into the other two attributes. The attribut...
500
GOLD COST
NO
DISASSEMBLES
1
1.9k
0
0
Traits unselected
Wildcaller's Orb
active ABILITY
Summons a pulsing orb of dark magic which floats in place at the target position and deals damage in an area around itself every second. The orb is attackable and can be destroyed by enemies. If Se...
100/110/120/130
26/24/22/20
Wildcaller's Orb
active ABILITY
Summons a pulsing orb of dark magic which floats in place at the target position and deals damage in an area around itself every second. The orb is attackable and can be destroyed by enemies. If Se...
100/110/120/130
26/24/22/20
Caustic Bindings
active ABILITY
Serret swings a magical vine in a circle around herself which binds to enemies hit, disarming them and reducing their magic resistance based on the number of heroes hit. If an Orb is hit by this ab...
90
16/15/14/13
Caustic Bindings
active ABILITY
Serret swings a magical vine in a circle around herself which binds to enemies hit, disarming them and reducing their magic resistance based on the number of heroes hit. If an Orb is hit by this ab...
90
16/15/14/13
Caltrops
active ABILITY
Serret leaps forward, creating a line of magical caltrops underneath her arc. The caltrops slow enemies who walk over them and inflict lingering damage over time. If used while mounted, Serret will...
90/100/110/120
18/16/14/12
Caltrops
active ABILITY
Serret leaps forward, creating a line of magical caltrops underneath her arc. The caltrops slow enemies who walk over them and inflict lingering damage over time. If used while mounted, Serret will...
90/100/110/120
18/16/14/12
Mount
active ABILITY
Serret hops on to a neutral creep, taking control of it and combining into one unit for movement purposes. The creep gains bonus movement speed, attack speed, and damage. Serret will automatically ...
160
115/100/85
Mount
active ABILITY
Serret hops on to a neutral creep, taking control of it and combining into one unit for movement purposes. The creep gains bonus movement speed, attack speed, and damage. Serret will automatically ...
160
115/100/85
Rig Mount
active ABILITY
Serret infuses her current mount with arcane volatility and dismounts, leaping forward and causing a delayed explosion around the dismounted creep. The explosion denies the creep instantly and appl...
225
85
Rig Mount
active ABILITY
Serret infuses her current mount with arcane volatility and dismounts, leaping forward and causing a delayed explosion around the dismounted creep. The explosion denies the creep instantly and appl...
225
85
1
1.8k
0
0
Traits unselected
Condemn
active ABILITY
Places a curse on the target enemy. If an enemy casts a spell while cursed, it will be stunned for 1.5 seconds and release a pulse in an area around itself that reduces enemy spell damage by 10% fo...
80
21
Condemn
active ABILITY
Places a curse on the target enemy. If an enemy casts a spell while cursed, it will be stunned for 1.5 seconds and release a pulse in an area around itself that reduces enemy spell damage by 10% fo...
80
21
Bash
passive ABILITY
Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.
Bash
passive ABILITY
Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.
+1
0
GOLD COST
NO
DISASSEMBLES
1
1.9k
0
0
Traits unselected
Predator's Curse
active ABILITY
Leuwen curses the Earth around her foe. Creates a fixed area around target creep or hero's current location, dealing minor damage every second and slowing all enemy units within. If the target...
80/90/100/110
28/25/21/18
Predator's Curse
active ABILITY
Leuwen curses the Earth around her foe. Creates a fixed area around target creep or hero's current location, dealing minor damage every second and slowing all enemy units within. If the target...
80/90/100/110
28/25/21/18
Reckless Tackle
active ABILITY
Leuwen immediately rushes forward in the current direction, dealing damage based on her strength and knocking back and mini-stunning the first enemy unit hit. If this ability does not hit an enemy,...
75
16/14/12/10
Reckless Tackle
active ABILITY
Leuwen immediately rushes forward in the current direction, dealing damage based on her strength and knocking back and mini-stunning the first enemy unit hit. If this ability does not hit an enemy,...
75
16/14/12/10
Bury
active ABILITY
Leuwen burrows into the ground beneath the target point, becoming immobile and untargetable and rooting enemies caught within the radius. Using any abilities or items while underground will cancel ...
100/110/120/130
25
Bury
active ABILITY
Leuwen burrows into the ground beneath the target point, becoming immobile and untargetable and rooting enemies caught within the radius. Using any abilities or items while underground will cancel ...
100/110/120/130
25
Seismolocation
active ABILITY
Leuwen uses sensors on her many feet to monitor seismic signals, gaining intel on her opponents' locations. Passively grants 1000 unobstructed vision (day or night) when underground using ...
60
50
Seismolocation
active ABILITY
Leuwen uses sensors on her many feet to monitor seismic signals, gaining intel on her opponents' locations. Passively grants 1000 unobstructed vision (day or night) when underground using ...
60
50
3
1.9k
0
0
Traits unselected
Berserk
active ABILITY
Gives 125 attack speed and 30 movement speed, but reduces your armor by 8 and silences you. Lasts 6 seconds. Procs Vampiric Echo on the first enemy unit attacked during the duration, ignoring the a...
25
16
Berserk
active ABILITY
Gives 125 attack speed and 30 movement speed, but reduces your armor by 8 and silences you. Lasts 6 seconds. Procs Vampiric Echo on the first enemy unit attacked during the duration, ignoring the a...
25
16
Vampiric Echo
passive ABILITY
Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on each strike. The second strike additionally heals the attacker for 50% of ...
6
Vampiric Echo
passive ABILITY
Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on each strike. The second strike additionally heals the attacker for 50% of ...
6
+1
0
GOLD COST
NO
DISASSEMBLES
3
2.1k
0
0
Traits unselected
Spring Trap
active ABILITY
Vector targeted. Plants a springboard at the target location which will both arm and become invisible after a 1 second delay. Once armed, flings any enemy unit in the direction targeted when plante...
100
36/32/28/24
Spring Trap
active ABILITY
Vector targeted. Plants a springboard at the target location which will both arm and become invisible after a 1 second delay. Once armed, flings any enemy unit in the direction targeted when plante...
100
36/32/28/24
Magnetic Chip
active ABILITY
Augment's Snafu's bolt gun to fire a chip that latches onto an enemy hero, giving true sight for a short time. Once latched, the chip can be destroyed remotely using subability Magnetize,...
90/100/110/120
30/24/18/12
Magnetic Chip
active ABILITY
Augment's Snafu's bolt gun to fire a chip that latches onto an enemy hero, giving true sight for a short time. Once latched, the chip can be destroyed remotely using subability Magnetize,...
90/100/110/120
30/24/18/12
Efficient Engineering
passive ABILITY
Snafu's devices are automatically scavenged and repurposed once destroyed. Spring Traps and Magnetic Chips reduce the cooldowns of their respective abilities and grant Snafu a brief burst ...
Efficient Engineering
passive ABILITY
Snafu's devices are automatically scavenged and repurposed once destroyed. Spring Traps and Magnetic Chips reduce the cooldowns of their respective abilities and grant Snafu a brief burst ...
Bolt Propulsion
active ABILITY
Snafu augments her bolt gun and fires it downward, propelling her with flying movement in a straight line in the target direction. Deals damage in an area directly under Snafu every 0.2 seconds for...
180
70/60/50
Bolt Propulsion
active ABILITY
Snafu augments her bolt gun and fires it downward, propelling her with flying movement in a straight line in the target direction. Deals damage in an area directly under Snafu every 0.2 seconds for...
180
70/60/50
Magnetize
active ABILITY
Detonates all Magnetic Chips attached to enemy units. Multiple units can be Magnetized to a single Spring Trap, but only the closest unit will be flung.
1
Magnetize
active ABILITY
Detonates all Magnetic Chips attached to enemy units. Multiple units can be Magnetized to a single Spring Trap, but only the closest unit will be flung.
1
2
2k
0
0