Traits unselected
Whirling Slash
active ABILITY
Kez travels in the targeted direction, spinning and slashing all enemies in his path. Damage dealt is based on Kezs attack damage in addition a bonus flat damage. This can proc items. This ability ...
70/75/80/85
16/14/12/10
Whirling Slash
active ABILITY
Kez travels in the targeted direction, spinning and slashing all enemies in his path. Damage dealt is based on Kezs attack damage in addition a bonus flat damage. This can proc items. This ability ...
70/75/80/85
16/14/12/10
dive bomb
active ABILITY
Kez leaps into the air before diving at the target unit. Dealing damage and reducing the enemys armour and applying a slow.
100
20
dive bomb
active ABILITY
Kez leaps into the air before diving at the target unit. Dealing damage and reducing the enemys armour and applying a slow.
100
20
rally
active ABILITY
Kez rallies his allies, healing them for a portion of their missing health and granting them additional armour over a duration. This also applies to Kez
100/130/160/190
35/28/21/14
rally
active ABILITY
Kez rallies his allies, healing them for a portion of their missing health and granting them additional armour over a duration. This also applies to Kez
100/130/160/190
35/28/21/14
cut through
active ABILITY
Kez rushes forward in a straight line, granting himself bonus resistances for the duration of the spells cast. He twirls is sword as he runs, cutting through all enemies its path. Enemies hit by Ke...
200
110/100/90
cut through
active ABILITY
Kez rushes forward in a straight line, granting himself bonus resistances for the duration of the spells cast. He twirls is sword as he runs, cutting through all enemies its path. Enemies hit by Ke...
200
110/100/90
innate
passive ABILITY
When Kez is on low health, he gains additional lifesteal
innate
passive ABILITY
When Kez is on low health, he gains additional lifesteal
0
753
0
0
Traits unselected
Polaric Bolt
active ABILITY
Fires a bolt of energy at the ground that pulls enemies together in an AoE, leashing them for a short duration. Enemies near the centre of impact take damage.
100/130/160/190
20/18/16/14
Polaric Bolt
active ABILITY
Fires a bolt of energy at the ground that pulls enemies together in an AoE, leashing them for a short duration. Enemies near the centre of impact take damage.
100/130/160/190
20/18/16/14
Pulsar Missiles
active ABILITY
Releases a flurry of missiles that randomly land in a cone in front of Armageddon
120/145/170/195
15
Pulsar Missiles
active ABILITY
Releases a flurry of missiles that randomly land in a cone in front of Armageddon
120/145/170/195
15
Target Acquisition
active ABILITY
Locks onto enemy heroes within the AoE. Armageddon can auto attack all locked enemies within range. Pulsar missiles become heat seeking, launching onto enemies that are locked onto at any range. Mi...
75
12
Target Acquisition
active ABILITY
Locks onto enemy heroes within the AoE. Armageddon can auto attack all locked enemies within range. Pulsar missiles become heat seeking, launching onto enemies that are locked onto at any range. Mi...
75
12
Advanced Weaponry
active ABILITY
Armageddon gains access to two sub abilities. Chain repeater and Longbow. These abilities change Armageddons auto attack characterisitcs. Activating this ability will set the auto attack characters...
Advanced Weaponry
active ABILITY
Armageddon gains access to two sub abilities. Chain repeater and Longbow. These abilities change Armageddons auto attack characterisitcs. Activating this ability will set the auto attack characters...
Chain repeater
active ABILITY
Auto attacking is now a three round burst at a reduced attack damage cost. Increasing attack speed reduces the time between bursts. Additional attack speed over a threashold is added as additional ...
25
5
Chain repeater
active ABILITY
Auto attacking is now a three round burst at a reduced attack damage cost. Increasing attack speed reduces the time between bursts. Additional attack speed over a threashold is added as additional ...
25
5
Longbow
active ABILITY
Equips a long range artillery cannon. Auto attacks are capped at an attack rate. Attacks cannot proc modifiers except lifesteal. Attack speed is converted into additional damage. Additional damage ...
25
5
Longbow
active ABILITY
Equips a long range artillery cannon. Auto attacks are capped at an attack rate. Attacks cannot proc modifiers except lifesteal. Attack speed is converted into additional damage. Additional damage ...
25
5
3
1.8k
0
0
Traits unselected
Shield Bounce
active ABILITY
Dalore throws his shield, damaging enemies. The Shield bounces between targets. It can hit the same target multiple times, but searches for a new target if possible. Prioritises heroes. Shield retu...
100/120/140/160
10
Shield Bounce
active ABILITY
Dalore throws his shield, damaging enemies. The Shield bounces between targets. It can hit the same target multiple times, but searches for a new target if possible. Prioritises heroes. Shield retu...
100/120/140/160
10
Planar Collision
active ABILITY
Two dimensional planes to Foulfell slam together, grouping enemies in the centre. A single hero caught in the spell is slowed for a short duration. If more than one hero is caught, they are briefly...
160/180/200/220
20/19/18/17
Planar Collision
active ABILITY
Two dimensional planes to Foulfell slam together, grouping enemies in the centre. A single hero caught in the spell is slowed for a short duration. If more than one hero is caught, they are briefly...
160/180/200/220
20/19/18/17
Empowered Strikes
active ABILITY
Dalore brandishes a sword. Converting a portion of base damage into magic damage on auto attacks. Damage is affected by spell amp.
140/120/100/80
47/38/29/20
Empowered Strikes
active ABILITY
Dalore brandishes a sword. Converting a portion of base damage into magic damage on auto attacks. Damage is affected by spell amp.
140/120/100/80
47/38/29/20
Imprismed
active ABILITY
The Foulfell warden leaps forward and slams his shield into the ground. Enemy heroes caught in the AoE are transported to Foulfell with the Warden. In Foulfell, when enemy heroes face the warden a ...
250/350/450
170/150/125
Imprismed
active ABILITY
The Foulfell warden leaps forward and slams his shield into the ground. Enemy heroes caught in the AoE are transported to Foulfell with the Warden. In Foulfell, when enemy heroes face the warden a ...
250/350/450
170/150/125
0
1.8k
0
0
Traits unselected
Ally Shielding
active ABILITY
The Man leaps to an ally target, facing Adom in the targeted direction, block incoming projectile spells and ranged attack. During Split the Adom, the Man leaps to a target ally, slamming the groun...
100/115/120/125
15/14/13/12
Ally Shielding
active ABILITY
The Man leaps to an ally target, facing Adom in the targeted direction, block incoming projectile spells and ranged attack. During Split the Adom, the Man leaps to a target ally, slamming the groun...
100/115/120/125
15/14/13/12
Quantum Entanglement
active ABILITY
When cast on an ally, a portion of all damage they take is reflected to the man for the duration of the spell. During Split the Adom, additionally increases the Mans health regen for the duration a...
125
20
Quantum Entanglement
active ABILITY
When cast on an ally, a portion of all damage they take is reflected to the man for the duration of the spell. During Split the Adom, additionally increases the Mans health regen for the duration a...
125
20
Electric Charge
active ABILITY
The Man charges toward the target unit, slamming Adom into the target dealing damage and stunning for a duration. During Split the Adom, the Man gains bonus attack speed after hitting an enemy with...
80/110/140/170
16/14/12/10
Electric Charge
active ABILITY
The Man charges toward the target unit, slamming Adom into the target dealing damage and stunning for a duration. During Split the Adom, the Man gains bonus attack speed after hitting an enemy with...
80/110/140/170
16/14/12/10
Split the Adom
active ABILITY
When cast in a direction, the Man throws Adom forward, splitting to create a large barrier travelling in the targeted direction. Ranged attacks and projectile spells cannot pass through the barrier...
100/150/200
150/125/100
Split the Adom
active ABILITY
When cast in a direction, the Man throws Adom forward, splitting to create a large barrier travelling in the targeted direction. Ranged attacks and projectile spells cannot pass through the barrier...
100/150/200
150/125/100
Electron Blast
active ABILITY
After a short channel, Adom releases an electromagnetic pulse around it. Dealing damage, applying a basic dispel to all enemies and allies and muting items for a short duration
200
28
Electron Blast
active ABILITY
After a short channel, Adom releases an electromagnetic pulse around it. Dealing damage, applying a basic dispel to all enemies and allies and muting items for a short duration
200
28
0
1.7k
0
0
Traits unselected
Gorilla grip
active ABILITY
Kreg grabs an opponent in attack range. Holding onto them for a short period. Kreg can move with the gripped opponent at a reduced movespeed. Auto attacking will make Kreg hit the gripped opponent.
65
16/13/10/7
Gorilla grip
active ABILITY
Kreg grabs an opponent in attack range. Holding onto them for a short period. Kreg can move with the gripped opponent at a reduced movespeed. Auto attacking will make Kreg hit the gripped opponent.
65
16/13/10/7
Intimidation
active ABILITY
Kreg beats his chest for a channelled duration. Each beat increases his strength temporarily, and applies a fear after a brief time. Any gripped opponents are dropped on cast. Kregs model is tinted...
100/110/120/130
40/35/30/25
Intimidation
active ABILITY
Kreg beats his chest for a channelled duration. Each beat increases his strength temporarily, and applies a fear after a brief time. Any gripped opponents are dropped on cast. Kregs model is tinted...
100/110/120/130
40/35/30/25
Launch
active ABILITY
Kreg jumps through the air. Landing at the target destination, dealing damage and stunning enemies. Grappled enemies are released on cast.
120
18/17/16/15
Launch
active ABILITY
Kreg jumps through the air. Landing at the target destination, dealing damage and stunning enemies. Grappled enemies are released on cast.
120
18/17/16/15
Slam Dunk
active ABILITY
Can only be activated with a grappled opponent. Kreg leaps with the grappled unit into the air. Landing at the target locations. Dealing damage based on Kregs maximum health, creating a slow linear...
200/235/270
90/75/60
Slam Dunk
active ABILITY
Can only be activated with a grappled opponent. Kreg leaps with the grappled unit into the air. Landing at the target locations. Dealing damage based on Kregs maximum health, creating a slow linear...
200/235/270
90/75/60
Fling
active ABILITY
Kreg throws the grappled opponent away
100
18
Fling
active ABILITY
Kreg throws the grappled opponent away
100
18
0
11.7k
0
0
Traits unselected
Lacerations
passive ABILITY
Mahls attacks deal bonus bleed damage based on enemy max hp. Attacking a target with stacks increases Mahls attack speed incrementally. Stacks apply infinitely
Lacerations
passive ABILITY
Mahls attacks deal bonus bleed damage based on enemy max hp. Attacking a target with stacks increases Mahls attack speed incrementally. Stacks apply infinitely
From the Brush
active ABILITY
Can be activated near trees to gain smoke effects. Under this effect Mahl has increased movespeed, night vision as well as unobstructed vision. Mahl gains increased attack range for 1 attack, this ...
130/135/140/145
55/45/35/25
From the Brush
active ABILITY
Can be activated near trees to gain smoke effects. Under this effect Mahl has increased movespeed, night vision as well as unobstructed vision. Mahl gains increased attack range for 1 attack, this ...
130/135/140/145
55/45/35/25
Taste for Blood
passive ABILITY
Mahl has a base spell lifesteal and gains more when on low health
Taste for Blood
passive ABILITY
Mahl has a base spell lifesteal and gains more when on low health
Rend
active ABILITY
Mahl delivers a striking blow rupturing all lacerations inflicted by Mahl, dealing damage based on stacks. If a hero is killed by rend, Lacerations damage is permanently increased. This ability con...
100/150/200
80/40/20
Rend
active ABILITY
Mahl delivers a striking blow rupturing all lacerations inflicted by Mahl, dealing damage based on stacks. If a hero is killed by rend, Lacerations damage is permanently increased. This ability con...
100/150/200
80/40/20
Primal Frenzy
active ABILITY
Mahl enters a frenzy. Pinning the target down, swiping at them dealing attack damage and also applying stacks of lacerations. In this frenzy he gains increased attack speed multiplier for the durat...
150
18
Primal Frenzy
active ABILITY
Mahl enters a frenzy. Pinning the target down, swiping at them dealing attack damage and also applying stacks of lacerations. In this frenzy he gains increased attack speed multiplier for the durat...
150
18
1
11.8k
0
0
Traits unselected
Shadow Drain
active ABILITY
Umbra latches to an enemy unit. Dealing damage per second and applying a slow. If the target gains 150 units further than the cast rage, the tether breaks. Number of damage dealt is stored in a poo...
95/105/115/125
25/20/15/10
Shadow Drain
active ABILITY
Umbra latches to an enemy unit. Dealing damage per second and applying a slow. If the target gains 150 units further than the cast rage, the tether breaks. Number of damage dealt is stored in a poo...
95/105/115/125
25/20/15/10
Shadow Gain
active ABILITY
Casts a tether to an ally unit, healing them from the damage stored in the pool at an increased rate. If the pool empties before the duration ends, the ability is stopped. Follows the same tether b...
150
12
Shadow Gain
active ABILITY
Casts a tether to an ally unit, healing them from the damage stored in the pool at an increased rate. If the pool empties before the duration ends, the ability is stopped. Follows the same tether b...
150
12
Dark Hold
active ABILITY
Umbra projects three shadows which travel toward an opponent. The shadows latch onto the enemy units shadow, dealing damage and stunning the target in place. If the shadow travels through an enemy ...
70/110/150/190
14
Dark Hold
active ABILITY
Umbra projects three shadows which travel toward an opponent. The shadows latch onto the enemy units shadow, dealing damage and stunning the target in place. If the shadow travels through an enemy ...
70/110/150/190
14
Umbral Shift
active ABILITY
Channelled two part ability. Part 1: Umbra casts the target on an ally and removes all dispellable debuffs from a target at a rate of time per debuff. Removed debuffs have the following priority: S...
200/300/400
120/80/40
Umbral Shift
active ABILITY
Channelled two part ability. Part 1: Umbra casts the target on an ally and removes all dispellable debuffs from a target at a rate of time per debuff. Removed debuffs have the following priority: S...
200/300/400
120/80/40
In The Shadows
active ABILITY
Umbra takes a mist form and moves to an allied unit, inhabiting their shadow, becoming untargetable for a brief period of time. A trail is left behind for 2s before fading. After the duration ends,...
75
18
In The Shadows
active ABILITY
Umbra takes a mist form and moves to an allied unit, inhabiting their shadow, becoming untargetable for a brief period of time. A trail is left behind for 2s before fading. After the duration ends,...
75
18
Umbral Shroud
active ABILITY
Umbra shrouds themself in a protective cloak, reflecting partial damage taken. If Umbra is inhabiting an allys shadow, they get the buff.
60
25
Umbral Shroud
active ABILITY
Umbra shrouds themself in a protective cloak, reflecting partial damage taken. If Umbra is inhabiting an allys shadow, they get the buff.
60
25
4
1.8k
0
0
Traits unselected
Spires of Qaldin
active ABILITY
Jasmir creates spires of rock in the vector targeted direction. Stunning nenmies briefly and repositioning them in the targeted direction. The number of spires scale with level The displacements of...
100/130/160/190
20/17/14/11
Spires of Qaldin
active ABILITY
Jasmir creates spires of rock in the vector targeted direction. Stunning nenmies briefly and repositioning them in the targeted direction. The number of spires scale with level The displacements of...
100/130/160/190
20/17/14/11
Mark of the Maker
active ABILITY
Jasmir hurls a pebble at the target, briefly slowing them and marking them. Enemies marked take increased spell damage per instance (does not affect items) and crowd control effects (includes items...
100
12/8/6/4
Mark of the Maker
active ABILITY
Jasmir hurls a pebble at the target, briefly slowing them and marking them. Enemies marked take increased spell damage per instance (does not affect items) and crowd control effects (includes items...
100
12/8/6/4
Craggy Veil
active ABILITY
Jasmir wraps an allied unit in protective rock, granting them bonus armour. Enemies that hit the Craggy Veil have a chance to proc a stun. Enemies that proc the stun become Marked by the Maker.
75
36/28/20/12
Craggy Veil
active ABILITY
Jasmir wraps an allied unit in protective rock, granting them bonus armour. Enemies that hit the Craggy Veil have a chance to proc a stun. Enemies that proc the stun become Marked by the Maker.
75
36/28/20/12
Wayfinder
active ABILITY
Jasmir creates passable terrain that allows traversal over cliffs for all units. Stairs over cliffs or paths on flat ground. Two impassable walls are created along the edges of the terrain. The gro...
250/300/350
120/100/80
Wayfinder
active ABILITY
Jasmir creates passable terrain that allows traversal over cliffs for all units. Stairs over cliffs or paths on flat ground. Two impassable walls are created along the edges of the terrain. The gro...
250/300/350
120/100/80
Citadel
active ABILITY
Creates a destructable structure that Jasmir can cast spells on for added effects Q: Casts 8 spires in a circle around the citadel at max range (600 from centre) travelling inward to the centre. Un...
300
100
Citadel
active ABILITY
Creates a destructable structure that Jasmir can cast spells on for added effects Q: Casts 8 spires in a circle around the citadel at max range (600 from centre) travelling inward to the centre. Un...
300
100
0
1.8k
0
0
Traits unselected
Regenerate
active ABILITY
Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost Jungle Juice automatically refills at the fountain Hold ...
Regenerate
active ABILITY
Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost Jungle Juice automatically refills at the fountain Hold ...
Cocktail
active ABILITY
2 runes can be stored in the Jungle Juice for later use by right-clicking them, which will activate both simultaneously. Unused runes will automatically activate after 180 seconds. Using a stored r...
Cocktail
active ABILITY
2 runes can be stored in the Jungle Juice for later use by right-clicking them, which will activate both simultaneously. Unused runes will automatically activate after 180 seconds. Using a stored r...
500
GOLD COST
NO
DISASSEMBLES
0
1.7k
0
0
Traits unselected
Drake's Cleave
active ABILITY
Kaden Swings his Great Sword, dealing damage, knocking back enemies and applying a stack of Kadens Blade.
100
16/14/12/10
Drake's Cleave
active ABILITY
Kaden Swings his Great Sword, dealing damage, knocking back enemies and applying a stack of Kadens Blade.
100
16/14/12/10
Kaden's Blade
passive ABILITY
Each attack applies a stack reducing enemy magic resistance and armour up to 6 stacks.
Kaden's Blade
passive ABILITY
Each attack applies a stack reducing enemy magic resistance and armour up to 6 stacks.
Fighting Fire
active ABILITY
Kaden takes a defensive stance and shields himself in a bubble granting himself 100% status resistance and invulnerability for a brief period of time, while also disarming himself Spells and attack...
75
20/15/10/5
Fighting Fire
active ABILITY
Kaden takes a defensive stance and shields himself in a bubble granting himself 100% status resistance and invulnerability for a brief period of time, while also disarming himself Spells and attack...
75
20/15/10/5
Drake's Rush
active ABILITY
Kaden launches himself forward to the target location, slamming his sword on the ground hitting everyone in a small AoE, sending them into the air for a brief period before landing On a successful ...
75
100/75/50
Drake's Rush
active ABILITY
Kaden launches himself forward to the target location, slamming his sword on the ground hitting everyone in a small AoE, sending them into the air for a brief period before landing On a successful ...
75
100/75/50
Chaotic Phase
active ABILITY
Kaden can blink to a target location creating a pulse of energy in an AoE, damaging and slowing enemies.
65
14
Chaotic Phase
active ABILITY
Kaden can blink to a target location creating a pulse of energy in an AoE, damaging and slowing enemies.
65
14
0
2.7k
0
0