Traits unselected
Phaze Rounds
passive ABILITY
Grants each attack a 25% chance to pierce through evasion and deal bonus magical damage equal to 4% of the target's maximum health plus 30 base damage.
Phaze Rounds
passive ABILITY
Grants each attack a 25% chance to pierce through evasion and deal bonus magical damage equal to 4% of the target's maximum health plus 30 base damage.
War Mode
active ABILITY
For 10 seconds your next 8 attacks as a melee hero or next 4 attacks as a ranged hero are guaranteed to proc pure damage Phaze Rounds.
105
36
War Mode
active ABILITY
For 10 seconds your next 8 attacks as a melee hero or next 4 attacks as a ranged hero are guaranteed to proc pure damage Phaze Rounds.
105
36
500
GOLD COST
NO
DISASSEMBLES
0
582
0
0
Traits unselected
True Soldier
active ABILITY
Summon a True Soldier. The True Soldier is an evasive controllable unit with the ability to turn untargetable while dealing damage in a radius around it. The True Soldier has a passive attack modif...
200
90
True Soldier
active ABILITY
Summon a True Soldier. The True Soldier is an evasive controllable unit with the ability to turn untargetable while dealing damage in a radius around it. The True Soldier has a passive attack modif...
200
90
Aether Form (Soldier)
active ABILITY
Ability the True Soldier can use. Makes it untargetable for 2 seconds, grants it phased movement, and increases its movement speed by 10% and health regeneration by 100. While active, True Soldier ...
200
12
Aether Form (Soldier)
active ABILITY
Ability the True Soldier can use. Makes it untargetable for 2 seconds, grants it phased movement, and increases its movement speed by 10% and health regeneration by 100. While active, True Soldier ...
200
12
+1
500
GOLD COST
NO
DISASSEMBLES
0
591
0
0
Traits unselected
False Soldier
active ABILITY
Summon an False Soldier. The False Soldier is an evasive controllable unit with the ability to turn untargetable. The False Soldier has a passive attack modifier that makes its attacks apply a 3 se...
180
90
False Soldier
active ABILITY
Summon an False Soldier. The False Soldier is an evasive controllable unit with the ability to turn untargetable. The False Soldier has a passive attack modifier that makes its attacks apply a 3 se...
180
90
Falsehood (Soldier)
active ABILITY
Ability the False Soldier can use. Makes it untargetable for 1.5 seconds, grants it phased movement, and increases its movement speed by 10%.
200
15
Falsehood (Soldier)
active ABILITY
Ability the False Soldier can use. Makes it untargetable for 1.5 seconds, grants it phased movement, and increases its movement speed by 10%.
200
15
500
GOLD COST
NO
DISASSEMBLES
0
605
0
0
Traits unselected
Create Homunculus
active ABILITY
Create a Homunculus. The Homunculus is weak and slow controllable unit. The Homunculus has no health regeneration.
80
100
Create Homunculus
active ABILITY
Create a Homunculus. The Homunculus is weak and slow controllable unit. The Homunculus has no health regeneration.
80
100
0
GOLD COST
NO
DISASSEMBLES
0
609
0
0
Traits unselected
Eldritch Blast
active ABILITY
Portalmancer opens a miniature rift that shoots 3 blasts which instantly damage all enemies in their path. The first blast is fired immediately, the following blasts are shot at 0.9 second interval...
125/140/155/170
17/16/15/14
Eldritch Blast
active ABILITY
Portalmancer opens a miniature rift that shoots 3 blasts which instantly damage all enemies in their path. The first blast is fired immediately, the following blasts are shot at 0.9 second interval...
125/140/155/170
17/16/15/14
Voidspawn
active ABILITY
Portalmancer summons a Voidspawn at a targeted location. The Voidspawn is a mobile controllable unit. The Voidspawn has an active blink ability that allows it to blink up to a short distance and a ...
70/80/90/100
76/72/68/64
Voidspawn
active ABILITY
Portalmancer summons a Voidspawn at a targeted location. The Voidspawn is a mobile controllable unit. The Voidspawn has an active blink ability that allows it to blink up to a short distance and a ...
70/80/90/100
76/72/68/64
Warp Wisp
autocast ABILITY
Portalmancer sends a Wisp at a targeted location. Once it arrives at its destination it will patrol in a circle waiting for an enemy hero to come within range. When an visible enemy hero enters wit...
110/115/120/125
16
Warp Wisp
autocast ABILITY
Portalmancer sends a Wisp at a targeted location. Once it arrives at its destination it will patrol in a circle waiting for an enemy hero to come within range. When an visible enemy hero enters wit...
110/115/120/125
16
From Beyond
active ABILITY
Portalmancer summons the Hand from Beyond. The Hand is a controllable unit that is untargetable and immune to damage. It cannot attack, but has unrestricted movement and the Grasp from Beyond activ...
200/350/500
150/140/130
From Beyond
active ABILITY
Portalmancer summons the Hand from Beyond. The Hand is a controllable unit that is untargetable and immune to damage. It cannot attack, but has unrestricted movement and the Grasp from Beyond activ...
200/350/500
150/140/130
Portal (innate)
active ABILITY
Portalmancer may place down up to 2 portals at any targeted location except for a Fountain. Portalmancer, Allies, and his spells may travel through one portal to exit out of the other. Movement thr...
50
25/20/15/10
Portal (innate)
active ABILITY
Portalmancer may place down up to 2 portals at any targeted location except for a Fountain. Portalmancer, Allies, and his spells may travel through one portal to exit out of the other. Movement thr...
50
25/20/15/10
Colossal Wisp
active ABILITY
Sends out a colossal warp wisp. It behaves similarly to the regular Warp Wisp, but instead of crashing into the nearest enemy hero it launches attacks at all nearby targets as it patrols. These att...
200
90
Colossal Wisp
active ABILITY
Sends out a colossal warp wisp. It behaves similarly to the regular Warp Wisp, but instead of crashing into the nearest enemy hero it launches attacks at all nearby targets as it patrols. These att...
200
90
0
779
0
0
Traits unselected
Piercing Growl
active ABILITY
The Slayer roars in a targeted direction. Enemies hit by the roar take damage and are rooted in place out of fear. Piercing Growl applies Sumptuous Blood Bath.
55/60/65/70
12
Piercing Growl
active ABILITY
The Slayer roars in a targeted direction. Enemies hit by the roar take damage and are rooted in place out of fear. Piercing Growl applies Sumptuous Blood Bath.
55/60/65/70
12
Relentless Lunge
active ABILITY
Slayer pounces at the targeted enemy. It and all nearby enemies are damaged and then afflicted by a stun and subsequent slow. -Slow duration begins after stun ends.
85/90/95/100
20/17/14/11
Relentless Lunge
active ABILITY
Slayer pounces at the targeted enemy. It and all nearby enemies are damaged and then afflicted by a stun and subsequent slow. -Slow duration begins after stun ends.
85/90/95/100
20/17/14/11
Sumptuous Blood Bath
passive ABILITY
Slayer's attacks causes her targets to build up bleeding stacks. Bleeding stacks deal damage over time to the target, and a portion the damage the target takes from any source is return to the Slay...
Sumptuous Blood Bath
passive ABILITY
Slayer's attacks causes her targets to build up bleeding stacks. Bleeding stacks deal damage over time to the target, and a portion the damage the target takes from any source is return to the Slay...
Slay
active ABILITY
Slayer cleaves all enemies in front of her with her giant claw. Stricken enemies are afflicted by a stacking damage increase from all sources. -Stacks are independent from each other. -Slay can ap...
40/50/60
4
Slay
active ABILITY
Slayer cleaves all enemies in front of her with her giant claw. Stricken enemies are afflicted by a stacking damage increase from all sources. -Stacks are independent from each other. -Slay can ap...
40/50/60
4
Child of Bhaal (innate
passive ABILITY
With each hero kill or assist within a 600 radius the Slayer permanently gains attack speed and evasion. -Evasion stacks diminishingly.
Child of Bhaal (innate
passive ABILITY
With each hero kill or assist within a 600 radius the Slayer permanently gains attack speed and evasion. -Evasion stacks diminishingly.
Facets
passive ABILITY
Coated in Gore: Enemies who die under the effect of Sumptuous Blood Bath temporarily give The Slayer maximum health. Maximum health gained from heroes is increased. Ripper: After casting a spell S...
Facets
passive ABILITY
Coated in Gore: Enemies who die under the effect of Sumptuous Blood Bath temporarily give The Slayer maximum health. Maximum health gained from heroes is increased. Ripper: After casting a spell S...
2
635
0
0
Traits unselected
Shivers
active ABILITY
Pale Horror shocks the closest enemy. Dealing damage, briefly slowing, and dispelling them.
65/70/75/80
9
Shivers
active ABILITY
Pale Horror shocks the closest enemy. Dealing damage, briefly slowing, and dispelling them.
65/70/75/80
9
Bump in the dark
passive ABILITY
Pale Horror gains bonus attack damage and flat movement speed. If more than 1 enemy hero is within 1800 units of him and has vision over him Pale Horror will gradually lose the buff over 3 seconds....
Bump in the dark
passive ABILITY
Pale Horror gains bonus attack damage and flat movement speed. If more than 1 enemy hero is within 1800 units of him and has vision over him Pale Horror will gradually lose the buff over 3 seconds....
Horrify
active ABILITY
Pale Horror goes invisible and gains increased movement speed. When his invisibly breaks he fears all surrounding enemies, forcing them to run away from him while slowed. In addition to breaking in...
85/90/95/100
23/20/17/14
Horrify
active ABILITY
Pale Horror goes invisible and gains increased movement speed. When his invisibly breaks he fears all surrounding enemies, forcing them to run away from him while slowed. In addition to breaking in...
85/90/95/100
23/20/17/14
Witching Hour
active ABILITY
Pale Horror slips into shadow, causing him to disappear and cover a large radius around him in pure darkness while also making it night time. Pale Horror has vision inside the zone of darkness. Us...
200/260/320
140/120/100
Witching Hour
active ABILITY
Pale Horror slips into shadow, causing him to disappear and cover a large radius around him in pure darkness while also making it night time. Pale Horror has vision inside the zone of darkness. Us...
200/260/320
140/120/100
Isolation (Innate)
passive ABILITY
When Pale Horror attacks an enemy hero they will become isolated. Isolated heroes do not gain shared vision form allies or grant shared vision to allies. After the isolation debuff ends enemies can...
Isolation (Innate)
passive ABILITY
When Pale Horror attacks an enemy hero they will become isolated. Isolated heroes do not gain shared vision form allies or grant shared vision to allies. After the isolation debuff ends enemies can...
Facets
passive ABILITY
Shakes: Shivers also reduces enemy attack speed for the slow duration. Jump Scare: The first enemy hero hit by Pale Horror during Witching Hour is afflicted by a 75% duration Horrify fear. This ca...
Facets
passive ABILITY
Shakes: Shivers also reduces enemy attack speed for the slow duration. Jump Scare: The first enemy hero hit by Pale Horror during Witching Hour is afflicted by a 75% duration Horrify fear. This ca...
2
926
0
0
Traits unselected
Deform
active ABILITY
Strike an enemy with an eldritch blast. Dealing damage and reducing two of following stats: maximum health, maximum mana, movement speed, attack damage, armor, magic resistance.
95/110/125/140
8/7/6/5
Deform
active ABILITY
Strike an enemy with an eldritch blast. Dealing damage and reducing two of following stats: maximum health, maximum mana, movement speed, attack damage, armor, magic resistance.
95/110/125/140
8/7/6/5
Distort
active ABILITY
Send out a slow traveling projectile that homes in on a targeted enemy. When it hits they take damage and are either rooted, silenced, disarmed, or muted. -Temporal Recast interaction: Will always...
100/125/150/175
15/14/13/12
Distort
active ABILITY
Send out a slow traveling projectile that homes in on a targeted enemy. When it hits they take damage and are either rooted, silenced, disarmed, or muted. -Temporal Recast interaction: Will always...
100/125/150/175
15/14/13/12
Evolve
active ABILITY
Improve an ally based on what they are doing. Allies gain bonus attack damage each time they attack, bonus spell amplification each time they cast a spell, bonus movement speed for every 100 unit m...
70/100/130/160
22
Evolve
active ABILITY
Improve an ally based on what they are doing. Allies gain bonus attack damage each time they attack, bonus spell amplification each time they cast a spell, bonus movement speed for every 100 unit m...
70/100/130/160
22
Temporal recast
autocast ABILITY
Your next spell has increased cast range and casts one/two/three extra times. There's a 0.3 second delay between each cast.
10/20/30
40/35/30
Temporal recast
autocast ABILITY
Your next spell has increased cast range and casts one/two/three extra times. There's a 0.3 second delay between each cast.
10/20/30
40/35/30
Butterfly Effect
active ABILITY
All enemies and allies in a targeted radius have their current situation saved. This includes their current health, mana, and positions. Enemies who deviate from their saved situation start taking ...
250
90
Butterfly Effect
active ABILITY
All enemies and allies in a targeted radius have their current situation saved. This includes their current health, mana, and positions. Enemies who deviate from their saved situation start taking ...
250
90
Innate and facets
passive ABILITY
Innate: Practice makes perfect: Each time you cast a spell you gain 10/20/30/40 experience. Scales with ultimate level. Each spell cast with Temporal Recast as well as Temporal Recast itself benefi...
Innate and facets
passive ABILITY
Innate: Practice makes perfect: Each time you cast a spell you gain 10/20/30/40 experience. Scales with ultimate level. Each spell cast with Temporal Recast as well as Temporal Recast itself benefi...
0
844
0
0
Traits unselected
Raptor strike
autocast ABILITY
Kez's next attack is a critical strike. After the attack Kez will have 100% evasion for the next 1.25/1.5/1.75/2 seconds. -If Thousand Folds is enabled only the first hit is a critical strike.
45/50/55/60
15/12/9/6
Raptor strike
autocast ABILITY
Kez's next attack is a critical strike. After the attack Kez will have 100% evasion for the next 1.25/1.5/1.75/2 seconds. -If Thousand Folds is enabled only the first hit is a critical strike.
45/50/55/60
15/12/9/6
Battle Dance
passive ABILITY
Every time Kez attacks he gains a battle dance stack. Each stack gives him bonus evasion and movement speed. -Like all source of evasion in Dota Battle Dance evasion stacks diminishingly.
20/25/30/35 (facet)
20 (facet)
Battle Dance
passive ABILITY
Every time Kez attacks he gains a battle dance stack. Each stack gives him bonus evasion and movement speed. -Like all source of evasion in Dota Battle Dance evasion stacks diminishingly.
20/25/30/35 (facet)
20 (facet)
Slashing Steel
active ABILITY
Kez dashes to a targeted location and deals damage based on his attack damage plus some additional damage in a radius around his arrival point. For every enemy hit the cooldown of Slashing Steel is...
60/65/70/75
17/15/13/11
Slashing Steel
active ABILITY
Kez dashes to a targeted location and deals damage based on his attack damage plus some additional damage in a radius around his arrival point. For every enemy hit the cooldown of Slashing Steel is...
60/65/70/75
17/15/13/11
Thousand Folds
active ABILITY
For 4/6/8 seconds Kez will attack twice per attack while enjoying slow immunity.
120/160/200
50/40/30
Thousand Folds
active ABILITY
For 4/6/8 seconds Kez will attack twice per attack while enjoying slow immunity.
120/160/200
50/40/30
Parry (Innate)
passive ABILITY
When Kez evades an attack he immediately counter attacks his attacker if they are in range. These counter attacks have lifesteal. Kez has +100 bonus attack range for these parries. -Counter attack...
Parry (Innate)
passive ABILITY
When Kez evades an attack he immediately counter attacks his attacker if they are in range. These counter attacks have lifesteal. Kez has +100 bonus attack range for these parries. -Counter attack...
Facets
passive ABILITY
Kez probably will not have any facets on launch because Valve is lazy. Same goes for scepter and shard. But I will give a prediction anyways. Feather Dance: Battle Dance stacks have their duration...
Facets
passive ABILITY
Kez probably will not have any facets on launch because Valve is lazy. Same goes for scepter and shard. But I will give a prediction anyways. Feather Dance: Battle Dance stacks have their duration...
0
776
0
0
Traits unselected
Blood and Thunder
passive ABILITY
When Ahab attacks an enemy he gains a stack of Blood and Thunder. Blood and Thunder stacks grant health regeneration and status resistance.
Blood and Thunder
passive ABILITY
When Ahab attacks an enemy he gains a stack of Blood and Thunder. Blood and Thunder stacks grant health regeneration and status resistance.
Reckless Abandon
active ABILITY
Passively Ahab gains bonus attack damage for each percentage maximum health he is missing. Using the active, Ahab can triple the bonuses at the cost of all his armor.
35
20/16/12/8
Reckless Abandon
active ABILITY
Passively Ahab gains bonus attack damage for each percentage maximum health he is missing. Using the active, Ahab can triple the bonuses at the cost of all his armor.
35
20/16/12/8
Monomaniacal
active ABILITY
Ahab becomes completely obsessed with a single enemy. For the duration of Monomaniacal Ahab can only deal damage to and take damage from the affected target. Ahab may manually cancel Monomaniacal.
100
40/36/32/28
Monomaniacal
active ABILITY
Ahab becomes completely obsessed with a single enemy. For the duration of Monomaniacal Ahab can only deal damage to and take damage from the affected target. Ahab may manually cancel Monomaniacal.
100
40/36/32/28
Last Breath
active ABILITY
Ahab impales a targeted enemy with his harpoon and holds on with all his might, quickly pulling himself towards them. The enemy is leashed and greatly slowed while being forced to drag Ahab along a...
120/150/180
120/90/60
Last Breath
active ABILITY
Ahab impales a targeted enemy with his harpoon and holds on with all his might, quickly pulling himself towards them. The enemy is leashed and greatly slowed while being forced to drag Ahab along a...
120/150/180
120/90/60
Whale Hunter (Innate)
passive ABILITY
For every 1% maximum health an enemy has more than Ahab he gains 0.5% critical strike chance versus them. Always grants a minimum of 5% critical strike chance against all targets.
Whale Hunter (Innate)
passive ABILITY
For every 1% maximum health an enemy has more than Ahab he gains 0.5% critical strike chance versus them. Always grants a minimum of 5% critical strike chance against all targets.
Facets
passive ABILITY
Truly Reckless: Reduces Reckless Abandon cooldown by 1% and increases its duration by 1% for each percentage maximum health Ahab is missing. Leviathan Slayer: While Last Breath is active Whale Hun...
Facets
passive ABILITY
Truly Reckless: Reduces Reckless Abandon cooldown by 1% and increases its duration by 1% for each percentage maximum health Ahab is missing. Leviathan Slayer: While Last Breath is active Whale Hun...
2
856
0
0
Traits unselected
Bombing Run
active ABILITY
Dreadnought takes flight, gaining unobstructed movement and vision, slow immunity, and moving forward at a constant speed. Dreadnought has decreased turn rate during bombing run. Using sub abiliti...
100/95/90/85
22/18/14/10
Bombing Run
active ABILITY
Dreadnought takes flight, gaining unobstructed movement and vision, slow immunity, and moving forward at a constant speed. Dreadnought has decreased turn rate during bombing run. Using sub abiliti...
100/95/90/85
22/18/14/10
Sky Whale Harpoon
active ABILITY
Dreadnought launches a harpoon in a targeted direction. If it connects with an enemy it will deal damage and Dreadnought may drag them along. Harpooned enemies are pulled towards Dreadnought, roote...
75/90/105/120
20/19/18/17
Sky Whale Harpoon
active ABILITY
Dreadnought launches a harpoon in a targeted direction. If it connects with an enemy it will deal damage and Dreadnought may drag them along. Harpooned enemies are pulled towards Dreadnought, roote...
75/90/105/120
20/19/18/17
Flak
active ABILITY
Dreadnought activates its Flak defenses, all enemy projectiles passing near it will be destroyed.
90
17/15/13/11
Flak
active ABILITY
Dreadnought activates its Flak defenses, all enemy projectiles passing near it will be destroyed.
90
17/15/13/11
Tectonic Payload
active ABILITY
Dreadnought launches a powerful missile. The missile has long cast range, and will strike with a delay. When the missile explodes it deals high damage in a large radius. The strength of the explosi...
140/180/220
120/110/100
Tectonic Payload
active ABILITY
Dreadnought launches a powerful missile. The missile has long cast range, and will strike with a delay. When the missile explodes it deals high damage in a large radius. The strength of the explosi...
140/180/220
120/110/100
Artillery (Innate)
active ABILITY
Dreadnought has a limited ability to manually attack. Instead its artillery 4 of its 5 guns will automatically bombard random enemies within its attack range. The fifth gun, located at its front, w...
9
Artillery (Innate)
active ABILITY
Dreadnought has a limited ability to manually attack. Instead its artillery 4 of its 5 guns will automatically bombard random enemies within its attack range. The fifth gun, located at its front, w...
9
FACETS
active ABILITY
Afterburner: While Bombing Run is active Dreadnought deals constant magical damage in a cone behind it. Brighter Than A Thousand Suns: Enemies within a 3000 unit radius who look towards Tectonic P...
FACETS
active ABILITY
Afterburner: While Bombing Run is active Dreadnought deals constant magical damage in a cone behind it. Brighter Than A Thousand Suns: Enemies within a 3000 unit radius who look towards Tectonic P...
0
912
0
0
Traits unselected
Sic 'Em (Innate)
autocast ABILITY
Send Wozzol to attack the targeted enemy. He will leap towards the target once he is within 300/350/400/450/500 range of them. Wozzol will attack the enemy indefinitely or until he loses all his he...
40
6/5.5/5/4.5/4
Sic 'Em (Innate)
autocast ABILITY
Send Wozzol to attack the targeted enemy. He will leap towards the target once he is within 300/350/400/450/500 range of them. Wozzol will attack the enemy indefinitely or until he loses all his he...
40
6/5.5/5/4.5/4
Torchlight
active ABILITY
Spelunker throws a torch at a targeted location. The torch provides true sight vision around it. Spelunker has bonus attack range and true strike against enemies inside the torch vision range.
55
3
Torchlight
active ABILITY
Spelunker throws a torch at a targeted location. The torch provides true sight vision around it. Spelunker has bonus attack range and true strike against enemies inside the torch vision range.
55
3
Dynamite
active ABILITY
Spelunker tosses a bundle of dynamite at the targeted location. If she attacks the dynamite or if the dynamite is in the radius of her spells it will explode after a short delay, dealing high damag...
80/90/100/110
9
Dynamite
active ABILITY
Spelunker tosses a bundle of dynamite at the targeted location. If she attacks the dynamite or if the dynamite is in the radius of her spells it will explode after a short delay, dealing high damag...
80/90/100/110
9
Grappling Hook
autocast ABILITY
Spelunker throws out a grappling hook at any targeted location, doing nothing at first. When Grappling Hook is cast again Spelunker will swing around the hook, the direction she swings to depends o...
125/150/175
9/7/5
Grappling Hook
autocast ABILITY
Spelunker throws out a grappling hook at any targeted location, doing nothing at first. When Grappling Hook is cast again Spelunker will swing around the hook, the direction she swings to depends o...
125/150/175
9/7/5
Wozzol (Innate)
passive ABILITY
Wozzol is a loyal pet. He follows Spelunker everywhere she goes, staying within 800-1200 units of her. Wozzol strategically scouts ahead, finding positions near Spelunker that provide lots of visio...
Wozzol (Innate)
passive ABILITY
Wozzol is a loyal pet. He follows Spelunker everywhere she goes, staying within 800-1200 units of her. Wozzol strategically scouts ahead, finding positions near Spelunker that provide lots of visio...
FACETS
passive ABILITY
Riches of the depths: Bounty runes give Spelunker 20% more gold. Intended use: If Grappling Hook is alternate cast the cooldown and mana cost is reduced by 50%.
FACETS
passive ABILITY
Riches of the depths: Bounty runes give Spelunker 20% more gold. Intended use: If Grappling Hook is alternate cast the cooldown and mana cost is reduced by 50%.
0
855
0
0
Traits unselected
Rupture
active ABILITY
Causes the skin of the targeted enemy to rupture. If the unit moves, it takes damage based on the distance moved.
80/90/100/110
18/16/14/12
Rupture
active ABILITY
Causes the skin of the targeted enemy to rupture. If the unit moves, it takes damage based on the distance moved.
80/90/100/110
18/16/14/12
Blood Rite
active ABILITY
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
90/100/110/120
15/14/13/12
Blood Rite
active ABILITY
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
90/100/110/120
15/14/13/12
Thirst
passive ABILITY
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an ...
50 (facet)
15 (facet)
Thirst
passive ABILITY
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an ...
50 (facet)
15 (facet)
Blood Mist
active ABILITY
Bloodseeker sprays his blood continuously in the area around him, losing health to damage and slow his enemies. While active, Bloodbath healing is increased by a percentage of Bloodseeker's missing...
25 (activate)
4/3/2
Blood Mist
active ABILITY
Bloodseeker sprays his blood continuously in the area around him, losing health to damage and slow his enemies. While active, Bloodbath healing is increased by a percentage of Bloodseeker's missing...
25 (activate)
4/3/2
Bloodrage
active ABILITY
Drives Bloodseeker into a bloodthirsty rage, he takes damage over time but gains increased spell amplification and spell lifesteal for each percent missing health.
25
8
Bloodrage
active ABILITY
Drives Bloodseeker into a bloodthirsty rage, he takes damage over time but gains increased spell amplification and spell lifesteal for each percent missing health.
25
8
INNATES & FACETS
passive ABILITY
Innate: Bloodbath: Bloodseeker restores some life when he kills a unit, equal to 1.5% of the units max health per Bloodseeker's level plus a base of 25. Restores for half values when denying, or i...
INNATES & FACETS
passive ABILITY
Innate: Bloodbath: Bloodseeker restores some life when he kills a unit, equal to 1.5% of the units max health per Bloodseeker's level plus a base of 25. Restores for half values when denying, or i...
0
961
0
0
Traits unselected
Guardian Roots
active ABILITY
For 5/6/7/8 seconds, any enemy who preforms a hostile action (attacking, casting spells/items on allies, dealing damage, crowd controlling, debuffing, etc.) near Custodian will be rooted and disarm...
85/100/115/130
10
Guardian Roots
active ABILITY
For 5/6/7/8 seconds, any enemy who preforms a hostile action (attacking, casting spells/items on allies, dealing damage, crowd controlling, debuffing, etc.) near Custodian will be rooted and disarm...
85/100/115/130
10
Mulch
active ABILITY
Custodian deals damage in a radius around a targeted area. After the damage effect if finished the radius will grant health regeneration to allies based on previously dealt damage dealt.
105/110/115/120
12
Mulch
active ABILITY
Custodian deals damage in a radius around a targeted area. After the damage effect if finished the radius will grant health regeneration to allies based on previously dealt damage dealt.
105/110/115/120
12
Song Ward
active ABILITY
Custodian places down a Song Ward that hypnotizes nearby neutral creeps and slows enemy hero and creep attack speed. Hypnotized neutral creeps do not retaliate when Custodian's team kills them. And...
60/70/80/90
60/50/40/30
Song Ward
active ABILITY
Custodian places down a Song Ward that hypnotizes nearby neutral creeps and slows enemy hero and creep attack speed. Hypnotized neutral creeps do not retaliate when Custodian's team kills them. And...
60/70/80/90
60/50/40/30
Tranquility
active ABILITY
Custodian hums the magical tune of tranquility. For a short duration no one on the map can take any damage. Allied heroes have increased mana regeneration during Tranquility. Tranquility also insta...
200/300/400
180/140/100
Tranquility
active ABILITY
Custodian hums the magical tune of tranquility. For a short duration no one on the map can take any damage. Allied heroes have increased mana regeneration during Tranquility. Tranquility also insta...
200/300/400
180/140/100
Innate: Wooden Ward
passive ABILITY
Custodian and nearby allied heroes have an all damage barrier equal to 5% of their maximum health applied to them. The barrier has an indefinite duration, but can only be applied to allies if they ...
Innate: Wooden Ward
passive ABILITY
Custodian and nearby allied heroes have an all damage barrier equal to 5% of their maximum health applied to them. The barrier has an indefinite duration, but can only be applied to allies if they ...
FACETS:
active ABILITY
This website does not support facets yet. So I will put the facets here. Organic farming: Neutral Creeps affected by Song Ward will stack their own camp up to 3 times. Natural protection: Guardia...
FACETS:
active ABILITY
This website does not support facets yet. So I will put the facets here. Organic farming: Neutral Creeps affected by Song Ward will stack their own camp up to 3 times. Natural protection: Guardia...
0
906
0
0
Traits unselected
Serpent Tongue blade
autocast ABILITY
Tehenhauin's next attack deals bonus damage based on the missing health of his target. If 3 sacrifices are available Tehenhauin will consume them to reset the cooldown of Serpent Tongue blade and r...
15
3
Serpent Tongue blade
autocast ABILITY
Tehenhauin's next attack deals bonus damage based on the missing health of his target. If 3 sacrifices are available Tehenhauin will consume them to reset the cooldown of Serpent Tongue blade and r...
15
3
Plaque of Sotek
active ABILITY
The plaque of Sotek grants Tehenhauin an all damage resisting barrier. While the Barrier is active Tehenhauin enjoys increased health regeneration. The strength of the barrier is determined by the...
70/80/90/100
20/15/10/5
Plaque of Sotek
active ABILITY
The plaque of Sotek grants Tehenhauin an all damage resisting barrier. While the Barrier is active Tehenhauin enjoys increased health regeneration. The strength of the barrier is determined by the...
70/80/90/100
20/15/10/5
Children of Sotek
autocast ABILITY
Tehenhauin summons a group of 3 controllable vipers. The viper fast are controllable melee units who apply a magic damage venom that does not pierce debuff immunity with their attacks. If 10 sacri...
80/110/140/170
44/42/40/38
Children of Sotek
autocast ABILITY
Tehenhauin summons a group of 3 controllable vipers. The viper fast are controllable melee units who apply a magic damage venom that does not pierce debuff immunity with their attacks. If 10 sacri...
80/110/140/170
44/42/40/38
Avatar of Sotek
active ABILITY
Tehenhauin a large portion his sacrifices to summon an avatar of the serpent God Sotek. Sotek has phased movement and gains attack damage and health based on the number of sacrifices made. The dura...
180/240/300
160
Avatar of Sotek
active ABILITY
Tehenhauin a large portion his sacrifices to summon an avatar of the serpent God Sotek. Sotek has phased movement and gains attack damage and health based on the number of sacrifices made. The dura...
180/240/300
160
Sacrifices (innate)
passive ABILITY
Tehenhauin's spells consume sacrifices to gain a bonus effects. Sacrifices are gained by killing enemy heroes or creeps. Kills Tehenhauin makes with his melee attacks grant extra sacrifices based o...
Sacrifices (innate)
passive ABILITY
Tehenhauin's spells consume sacrifices to gain a bonus effects. Sacrifices are gained by killing enemy heroes or creeps. Kills Tehenhauin makes with his melee attacks grant extra sacrifices based o...
0
1k
0
0