Ideas being crafted
Traits unselected
Move
When using the ability, four linear areas are formed around Rook, the width of each area is 50, the length of each area is 300/400/500/600, the areas are directed exactly up, to the right, to the l...
150/160/170/180
45 sec
Move
When using the ability, four linear areas are formed around Rook, the width of each area is 50, the length of each area is 300/400/500/600, the areas are directed exactly up, to the right, to the l...
150/160/170/180
45 sec
Check
Rook applies an effect to the enemy hero that includes disarm, silence, disable passive abilities and disable of using of items, and the target can only move towards its allied buildings and heroes...
125
60/50/40/30
Check
Rook applies an effect to the enemy hero that includes disarm, silence, disable passive abilities and disable of using of items, and the target can only move towards its allied buildings and heroes...
125
60/50/40/30
Cheating
Rook takes 8/16/24/32% less physical damage from any source within 0-600 range of Rook and 8/16/24/32% less magic damage from any source within 300-900 range of Rook.
Cheating
Rook takes 8/16/24/32% less physical damage from any source within 0-600 range of Rook and 8/16/24/32% less magic damage from any source within 300-900 range of Rook.
Checkmate
ULTIMATERook prepares to cast an ability for 3 seconds, while Rook is invulnerable, cannot attack, cannot use abilities or items, has free movement, moves at a speed of 550/650/750, and is visible to the e...
100/200/300
240/210/180
Checkmate
ULTIMATERook prepares to cast an ability for 3 seconds, while Rook is invulnerable, cannot attack, cannot use abilities or items, has free movement, moves at a speed of 550/650/750, and is visible to the e...
100/200/300
240/210/180
1
1.4k
0
0
Traits unselected
Lightning Breath
Mirdok releases lightning breath, dealing damage and reducing armor in a cone in front of him. Travel time of the cone is instant.
80
25
Lightning Breath
Mirdok releases lightning breath, dealing damage and reducing armor in a cone in front of him. Travel time of the cone is instant.
80
25
Electrothermal
Mirdock appreciates his hoard, gaining bonuses based upon the amount of unreliable gold he has. Mirdock gains Strength, Agility, and Intelligence from hoarding gold.
Electrothermal
Mirdock appreciates his hoard, gaining bonuses based upon the amount of unreliable gold he has. Mirdock gains Strength, Agility, and Intelligence from hoarding gold.
Lightning Reflexes
Each attack that lands has a chance to trigger a chain of lightning. (not stackable with maelstrom and other items built from maelstrom) Illusions get 40% effectiveness of this ability.
0.8
Lightning Reflexes
Each attack that lands has a chance to trigger a chain of lightning. (not stackable with maelstrom and other items built from maelstrom) Illusions get 40% effectiveness of this ability.
0.8
Endless Rage
ULTIMATEMirdock moves into a rage, increasing the rate of his attacks as well as increasing the effectiveness of his other abilities for a short duration. During this time, Lightning Reflexes may bounce of...
200
80
Endless Rage
ULTIMATEMirdock moves into a rage, increasing the rate of his attacks as well as increasing the effectiveness of his other abilities for a short duration. During this time, Lightning Reflexes may bounce of...
200
80
+1
0
1.4k
0
0
Traits unselected
Fortune's Favour
Gains Attack speed randomly. Duration reduces when attack speed increases. _Even the Sultan himself cannot change the Djinn innate unpredictability_
75
12/11/10/9
Fortune's Favour
Gains Attack speed randomly. Duration reduces when attack speed increases. _Even the Sultan himself cannot change the Djinn innate unpredictability_
75
12/11/10/9
Birthright
Dealing physical damage to enemies causes them to have a chance to deal reduced damage. Steals the chance and the damage for himself. Also passively grants cleave. _The Sultan takes what he deserve...
Birthright
Dealing physical damage to enemies causes them to have a chance to deal reduced damage. Steals the chance and the damage for himself. Also passively grants cleave. _The Sultan takes what he deserve...
Magic Lamp
The Djinn sets his current location with a magic lamp and sets his maximum H. Once he dies or after 12 seconds, set his respawn time to 3 seconds and he respawns at the Lamps location with his prev...
150
36/34/32/30
Magic Lamp
The Djinn sets his current location with a magic lamp and sets his maximum H. Once he dies or after 12 seconds, set his respawn time to 3 seconds and he respawns at the Lamps location with his prev...
150
36/34/32/30
Wish
ULTIMATEDoes pure damage to the target enemy hero and heals the Djinn randomly. Has minimum values for Heal and damage.
100/150/200
60
Wish
ULTIMATEDoes pure damage to the target enemy hero and heals the Djinn randomly. Has minimum values for Heal and damage.
100/150/200
60
0
1.7k
0
0
Long Range
POWER TRAITDeals damage from afar.
Used in 6 ideas
Long Range
POWER TRAITDeals damage from afar.
Used in 6 ideas
Pusher
POWER TRAITAbility to apply pressure in enemy lanes.
Used in 6 ideas
Pusher
POWER TRAITAbility to apply pressure in enemy lanes.
Used in 6 ideas
Sieger
UTILITY TRAITDestroys structures effectively.
Used in 4 ideas
Sieger
UTILITY TRAITDestroys structures effectively.
Used in 4 ideas
Doom From Beyond
INNATEFacing Dreadflight decreases attack speed of enemies. Levels with Pulsar.
Doom From Beyond
INNATEFacing Dreadflight decreases attack speed of enemies. Levels with Pulsar.
Comet Trail
+40 Comet Trail DPS
+40 Comet Trail DPS
Removes cooldown and grants 2 charges with a 28/24/20/16 second replenish time. Ability and item projectiles will also be imbued when they pass the trail and DPS burn damage will also be applied to all projectiles. DPS burn damage will stack from each trail independantly.
Removes cooldown and grants 2 charges with a 28/24/20/16 second replenish time. Ability and item projectiles will also be imbued when they pass the trail and DPS burn damage will also be applied to all projectiles. DPS burn damage will stack from each trail independantly.
Enemies standing inside the Comet Trail freeze its duration.
Enemies standing inside the Comet Trail freeze its duration.
Showers selected range with comet frost, dealing damage per second and slowing thereby enemies. Trail will last for some time and will imbue allied attack projectiles which pass through to also app...
90
28/24/20/16
Comet Trail
+40 Comet Trail DPS
+40 Comet Trail DPS
Removes cooldown and grants 2 charges with a 28/24/20/16 second replenish time. Ability and item projectiles will also be imbued when they pass the trail and DPS burn damage will also be applied to all projectiles. DPS burn damage will stack from each trail independantly.
Removes cooldown and grants 2 charges with a 28/24/20/16 second replenish time. Ability and item projectiles will also be imbued when they pass the trail and DPS burn damage will also be applied to all projectiles. DPS burn damage will stack from each trail independantly.
Enemies standing inside the Comet Trail freeze its duration.
Enemies standing inside the Comet Trail freeze its duration.
Showers selected range with comet frost, dealing damage per second and slowing thereby enemies. Trail will last for some time and will imbue allied attack projectiles which pass through to also app...
90
28/24/20/16
Hailing Inferno
+60 Hailing Inferno Hero Damage
+60 Hailing Inferno Hero Damage
-4s Hailing Inferno Cooldown
-4s Hailing Inferno Cooldown
Dreadflight can pick up a selected unit during Hailing Inferno.
Dreadflight can pick up a selected unit during Hailing Inferno.
Harvester spreads his wings and flies into the targeted location and returns by the same route, attacking all units in his path, dealing bonus damage to enemy heroes. Passing through the Comet Trai...
80/90/100/110
20/16/12/8
Hailing Inferno
+60 Hailing Inferno Hero Damage
+60 Hailing Inferno Hero Damage
-4s Hailing Inferno Cooldown
-4s Hailing Inferno Cooldown
Dreadflight can pick up a selected unit during Hailing Inferno.
Dreadflight can pick up a selected unit during Hailing Inferno.
Harvester spreads his wings and flies into the targeted location and returns by the same route, attacking all units in his path, dealing bonus damage to enemy heroes. Passing through the Comet Trai...
80/90/100/110
20/16/12/8
Cosmic Harvest
Cosmic Harvest Grants 80% Accuracy
Cosmic Harvest Grants 80% Accuracy
Cosmic Harvest stacks will also provide lifesteal.
Cosmic Harvest stacks will also provide lifesteal.
Passively provides Dreadflight bonus agility and when cast Dreadflight enters a state of harvest in which he gains stacks per each attack. When the harvest ends, stacks convert into temporary bonus...
25
18
Cosmic Harvest
Cosmic Harvest Grants 80% Accuracy
Cosmic Harvest Grants 80% Accuracy
Cosmic Harvest stacks will also provide lifesteal.
Cosmic Harvest stacks will also provide lifesteal.
Passively provides Dreadflight bonus agility and when cast Dreadflight enters a state of harvest in which he gains stacks per each attack. When the harvest ends, stacks convert into temporary bonus...
25
18
Pulsar
ULTIMATEPulsar Grants 4s Vision Over Hit Enemies
Pulsar Grants 4s Vision Over Hit Enemies
+75 Pulsar Tether Radius
+75 Pulsar Tether Radius
Pulsar Tether Stuns
Pulsar Tether Stuns
Pulsar tether lingers with Dreadflight for 4 seconds. Cannot root/stun more than once.
Pulsar tether lingers with Dreadflight for 4 seconds. Cannot root/stun more than once.
Releases a slow but devastating star towards the selected location, dealing damage to enemies it travels through and upon impact. Upon impact Pulsar also forms a disruptive tether with Dreadflight,...
120/140/160
80/70/60
Pulsar
ULTIMATEPulsar Grants 4s Vision Over Hit Enemies
Pulsar Grants 4s Vision Over Hit Enemies
+75 Pulsar Tether Radius
+75 Pulsar Tether Radius
Pulsar Tether Stuns
Pulsar Tether Stuns
Pulsar tether lingers with Dreadflight for 4 seconds. Cannot root/stun more than once.
Pulsar tether lingers with Dreadflight for 4 seconds. Cannot root/stun more than once.
Releases a slow but devastating star towards the selected location, dealing damage to enemies it travels through and upon impact. Upon impact Pulsar also forms a disruptive tether with Dreadflight,...
120/140/160
80/70/60
0
1.7k
0
0
Traits unselected
Mighty Horns
After a delay of 0.9/0.8/0.7/0.6 seconds, Prince runs towards the enemy hero on 750/800/850/900 speed and slams him with his horns. On slam, Prince stuns the target for 1.5/2/2.5/3 seconds and deal...
100
60/50/40/30
Mighty Horns
After a delay of 0.9/0.8/0.7/0.6 seconds, Prince runs towards the enemy hero on 750/800/850/900 speed and slams him with his horns. On slam, Prince stuns the target for 1.5/2/2.5/3 seconds and deal...
100
60/50/40/30
Royal Blood
Prince sprinkles his blood on the club, sacrificing 20% of his current health. Princes next attack will deal additional physical damage to the enemy equal to 100/200/300/400% of the sacrifice...
60
18/16/14/12
Royal Blood
Prince sprinkles his blood on the club, sacrificing 20% of his current health. Princes next attack will deal additional physical damage to the enemy equal to 100/200/300/400% of the sacrifice...
60
18/16/14/12
Impulsivity
Whenever Prince takes any damage, he has a 30% chance to gain an Impulsivity Charge for 15 seconds. Impulsivity Charge reduces Princes base attack time by 0.1 seconds and increases the Princes atta...
4.5/4/3.5/3
Impulsivity
Whenever Prince takes any damage, he has a 30% chance to gain an Impulsivity Charge for 15 seconds. Impulsivity Charge reduces Princes base attack time by 0.1 seconds and increases the Princes atta...
4.5/4/3.5/3
Demigod
ULTIMATEPrince assumes the form of a demigod and dashes 4/8/12 times, passing through creatures and obstacles. The dash speed is 800/1000/1200, the minimum and maximum delays between dashes are 0.1 and 0.5...
100/200/300
150/135/120
Demigod
ULTIMATEPrince assumes the form of a demigod and dashes 4/8/12 times, passing through creatures and obstacles. The dash speed is 800/1000/1200, the minimum and maximum delays between dashes are 0.1 and 0.5...
100/200/300
150/135/120
1
1.6k
0
0
Traits unselected
Severe Maim
Paladin deals 75/150/225/300 magic damage to an enemy, silences and disarms the enemy for 1.5/2/2.5/3 seconds.
125
18/17/16/15
Severe Maim
Paladin deals 75/150/225/300 magic damage to an enemy, silences and disarms the enemy for 1.5/2/2.5/3 seconds.
125
18/17/16/15
Rage Control
Paladin gains 25% additional movement speed, 30% status resistance, and 30% lifesteal, but takes 60/55/50/45% more damage from all sources for 9 seconds.
75/80/85/90
45
Rage Control
Paladin gains 25% additional movement speed, 30% status resistance, and 30% lifesteal, but takes 60/55/50/45% more damage from all sources for 9 seconds.
75/80/85/90
45
Excellence
Paladin gains an additional 10/20/30/40 base attack damage.
Excellence
Paladin gains an additional 10/20/30/40 base attack damage.
Power Of The Unholy
ULTIMATEЗaladin empowers his attacks for 20/30/40 seconds. All of the Paladins attacks deal magic damage equal to 30/45/60% of the Paladins base attack damage. Affects buildings.
200
80/70/60
Power Of The Unholy
ULTIMATEЗaladin empowers his attacks for 20/30/40 seconds. All of the Paladins attacks deal magic damage equal to 30/45/60% of the Paladins base attack damage. Affects buildings.
200
80/70/60
0
1.5k
0
0
Traits unselected
Ruthless Invasion
Gains attack speed and attack damage for a short period of time. Refreshes cooldown of previous stacks of Ruthless Invasion.
50
14
Ruthless Invasion
Gains attack speed and attack damage for a short period of time. Refreshes cooldown of previous stacks of Ruthless Invasion.
50
14
Concussive Bolt
A dangerous charge of electricity that does damage, reduces attack speed (stacking) and jumps to nearby enemies. Can strike the same enemy more than once, but must jump to enemies first.
90
13/11/9/7
Concussive Bolt
A dangerous charge of electricity that does damage, reduces attack speed (stacking) and jumps to nearby enemies. Can strike the same enemy more than once, but must jump to enemies first.
90
13/11/9/7
One Step Ahead
The first time an enemy would appear within a 350/400/450/500 radius of the Conqueror, they are silenced and this ability is put on cooldown. Whenever a enemy unit teleports within 300/400/450/50...
8/7/6/5
One Step Ahead
The first time an enemy would appear within a 350/400/450/500 radius of the Conqueror, they are silenced and this ability is put on cooldown. Whenever a enemy unit teleports within 300/400/450/50...
8/7/6/5
Torment
ULTIMATEPrevents cooldowns of nearby enemy units from decreasing. One of the Conqueror's spell cooldowns is reduced by 1 each second for each enemy spell affected this way.
150
175/150/125
Torment
ULTIMATEPrevents cooldowns of nearby enemy units from decreasing. One of the Conqueror's spell cooldowns is reduced by 1 each second for each enemy spell affected this way.
150
175/150/125
0
1.6k
0
0
Traits unselected
Chain Glaives
Throw twin projectiles, each deal damage and drag you towards the enemy hit, if both hit the same enemy hero deal the damage of both projectiles and mini-stun enemies in an arc in front of you.
120
15
Chain Glaives
Throw twin projectiles, each deal damage and drag you towards the enemy hit, if both hit the same enemy hero deal the damage of both projectiles and mini-stun enemies in an arc in front of you.
120
15
Glaive Rush
While your Chain Glaives are in flight, you can activate this to dash to the projectile then trigger the effect on both hitting an enemy hero.
Glaive Rush
While your Chain Glaives are in flight, you can activate this to dash to the projectile then trigger the effect on both hitting an enemy hero.
Enforcer Core
Throw the enforcer core to a target location, it slows enemies near it for a duration then leashes those that stay too long.
60/70/80/90
22/18/14/10
Enforcer Core
Throw the enforcer core to a target location, it slows enemies near it for a duration then leashes those that stay too long.
60/70/80/90
22/18/14/10
Uprising
ULTIMATELeap to a target area to stun and deal damage and create a zone where enemies take damage and suffer a stacking damage over time effect whenever they attack or are attacked.
150/200/250
100/90/80
Uprising
ULTIMATELeap to a target area to stun and deal damage and create a zone where enemies take damage and suffer a stacking damage over time effect whenever they attack or are attacked.
150/200/250
100/90/80
+2
0
1.5k
0
0
Silencer
SUPPORTIVE TRAITSilences or mutes enemies.
Used in 1 ideas
Silencer
SUPPORTIVE TRAITSilences or mutes enemies.
Used in 1 ideas
Bard
UTILITY TRAITCan manipulate enemies actions in some way.
Used in 5 ideas
Bard
UTILITY TRAITCan manipulate enemies actions in some way.
Used in 5 ideas
Summoner
UTILITY TRAITSummons units or creatures.
Used in 7 ideas
Summoner
UTILITY TRAITSummons units or creatures.
Used in 7 ideas
Lie Detector
INNATEPuppetmaster can tell apart illusions from real heroes around her.
Lie Detector
INNATEPuppetmaster can tell apart illusions from real heroes around her.
Spell Prison
+90 Spell Prison Damage
+90 Spell Prison Damage
-3s Spell Prison Cooldown
-3s Spell Prison Cooldown
Decreases duration by 1.5 seconds and increases cast animations of all spells by 0.8 seconds.
Decreases duration by 1.5 seconds and increases cast animations of all spells by 0.8 seconds.
Imprisons enemy abilities, if an ability is released and cast, the enemy suffers from damage. However if no spell is cast all nearby enemies will suffer from the damage and movement slow.
90/100/110/120
16/13/10/7
Spell Prison
+90 Spell Prison Damage
+90 Spell Prison Damage
-3s Spell Prison Cooldown
-3s Spell Prison Cooldown
Decreases duration by 1.5 seconds and increases cast animations of all spells by 0.8 seconds.
Decreases duration by 1.5 seconds and increases cast animations of all spells by 0.8 seconds.
Imprisons enemy abilities, if an ability is released and cast, the enemy suffers from damage. However if no spell is cast all nearby enemies will suffer from the damage and movement slow.
90/100/110/120
16/13/10/7
Dark Marionettes
+50 Dark Marionettes Burst Damage
+50 Dark Marionettes Burst Damage
+60 Dark Marionettes Movement Speed
+60 Dark Marionettes Movement Speed
Dark Marionettes are replaced with Voodoo Doll, is an imobile but tanky unit with larger radius of Final Masquarade.
Dark Marionettes are replaced with Voodoo Doll, is an imobile but tanky unit with larger radius of Final Masquarade.
Puppetmaster creates up to 2/3/4/5 Dark Marionettes. Dark Marionettes are weak but mobile units with high magic resistance permanently affected by Final Masquerade and Death Wish ability. When kill...
100/125/150/175
40
Dark Marionettes
+50 Dark Marionettes Burst Damage
+50 Dark Marionettes Burst Damage
+60 Dark Marionettes Movement Speed
+60 Dark Marionettes Movement Speed
Dark Marionettes are replaced with Voodoo Doll, is an imobile but tanky unit with larger radius of Final Masquarade.
Dark Marionettes are replaced with Voodoo Doll, is an imobile but tanky unit with larger radius of Final Masquarade.
Puppetmaster creates up to 2/3/4/5 Dark Marionettes. Dark Marionettes are weak but mobile units with high magic resistance permanently affected by Final Masquerade and Death Wish ability. When kill...
100/125/150/175
40
Final Masquerade
+4s Final Masquerade Duration
+4s Final Masquerade Duration
Final Masquerade Undispellable
Final Masquerade Undispellable
Increases radius by 150 and enables Final Masquerade to be ground targeted. Also reveals invisible units and provides vision over the duration.
Increases radius by 150 and enables Final Masquerade to be ground targeted. Also reveals invisible units and provides vision over the duration.
Final Masquerade applies movement slow when enemies are silenced.
Final Masquerade applies movement slow when enemies are silenced.
Chains nearby enemies by a curse, applying silence each time they are near each other and deal damage each time they separate. Prioritizes heroes and takes small time to reconnect.
100/120/140/160
22/20/18/16
Final Masquerade
+4s Final Masquerade Duration
+4s Final Masquerade Duration
Final Masquerade Undispellable
Final Masquerade Undispellable
Increases radius by 150 and enables Final Masquerade to be ground targeted. Also reveals invisible units and provides vision over the duration.
Increases radius by 150 and enables Final Masquerade to be ground targeted. Also reveals invisible units and provides vision over the duration.
Final Masquerade applies movement slow when enemies are silenced.
Final Masquerade applies movement slow when enemies are silenced.
Chains nearby enemies by a curse, applying silence each time they are near each other and deal damage each time they separate. Prioritizes heroes and takes small time to reconnect.
100/120/140/160
22/20/18/16
Perplex
ULTIMATE+100 Perplex Travel Range
+100 Perplex Travel Range
Perplex Grants Unobstructed Movement
Perplex Grants Unobstructed Movement
Using Perplex on allies hexes them but they move at fixed speed of 800.
Using Perplex on allies hexes them but they move at fixed speed of 800.
Theta compels an ally or enemy unit to move in the targeted direction. Compelled unit will move exactly 550 units and is immune to root.
100
20/15/10
Perplex
ULTIMATE+100 Perplex Travel Range
+100 Perplex Travel Range
Perplex Grants Unobstructed Movement
Perplex Grants Unobstructed Movement
Using Perplex on allies hexes them but they move at fixed speed of 800.
Using Perplex on allies hexes them but they move at fixed speed of 800.
Theta compels an ally or enemy unit to move in the targeted direction. Compelled unit will move exactly 550 units and is immune to root.
100
20/15/10
0
1.8k
0
0
Traits unselected
Organ Harvest
Enemies take bonus damage as a percentage of their current health. If lethal damage was dealt this way, gain life equal to the damage dealt. 'What do we eat during winter? Dont bother yourself wi...
8/10/12/14
5/4/3/2
Organ Harvest
Enemies take bonus damage as a percentage of their current health. If lethal damage was dealt this way, gain life equal to the damage dealt. 'What do we eat during winter? Dont bother yourself wi...
8/10/12/14
5/4/3/2
Mulch
Whenever a enemy that isn't marked is dealt physical damage, mark that enemy and deal damage to all other marked enemies as if they were attacked. Creeps can be marked, but damage is halved to hero...
100/120/140/160
24
Mulch
Whenever a enemy that isn't marked is dealt physical damage, mark that enemy and deal damage to all other marked enemies as if they were attacked. Creeps can be marked, but damage is halved to hero...
100/120/140/160
24
Depletion
Enemies that gain more than 300/280/260/240 health within 1/1.2/1.4/1.6 seconds have reduced healing effectiveness for a short duration Affects marked enemies globally. 'The land has been used t...
Depletion
Enemies that gain more than 300/280/260/240 health within 1/1.2/1.4/1.6 seconds have reduced healing effectiveness for a short duration Affects marked enemies globally. 'The land has been used t...
Hallowed Harvest
ULTIMATECauses Organ Harvest to deal damage based on maximum HP instead of current HP and causes it to inflict pure damage. Reduces its cooldown by 0.5/1/2 seconds. Marked enemies suffer damage dealt this ...
200
90/75/60
Hallowed Harvest
ULTIMATECauses Organ Harvest to deal damage based on maximum HP instead of current HP and causes it to inflict pure damage. Reduces its cooldown by 0.5/1/2 seconds. Marked enemies suffer damage dealt this ...
200
90/75/60
+1
0
1.5k
0
0
Traits unselected
Hydra Barrage
Overcharge your gun to fire an unstable nanotech bullet that stuns the target and deals a magic damage critical strike. It then splinters to enemies in a cone through the main target in the directi...
150
24/22/20/18
Hydra Barrage
Overcharge your gun to fire an unstable nanotech bullet that stuns the target and deals a magic damage critical strike. It then splinters to enemies in a cone through the main target in the directi...
150
24/22/20/18
Antimatter Aegis
Passively gain bonus attack speed against enemy heroes, building up a magic barrier with each attack based on damage dealt up to a maximum.
Antimatter Aegis
Passively gain bonus attack speed against enemy heroes, building up a magic barrier with each attack based on damage dealt up to a maximum.
Eon Bolt
Fire a futuristic plasma bolt that gives True Sight as it flies and on the target point on impact. Enemies hit are damaged and blinked in a random direction away from the center. If you are hit bli...
105
70 CHARGE RESTORE TIME
Eon Bolt
Fire a futuristic plasma bolt that gives True Sight as it flies and on the target point on impact. Enemies hit are damaged and blinked in a random direction away from the center. If you are hit bli...
105
70 CHARGE RESTORE TIME
Resonance Rifle
ULTIMATEWhile toggled on your attack is transformed into a special channeled skillshot that deals pure damage and gains projectile speed based on your attack speed and additional damage for every enemy her...
150 PER ATTACK
2/1.5/1
Resonance Rifle
ULTIMATEWhile toggled on your attack is transformed into a special channeled skillshot that deals pure damage and gains projectile speed based on your attack speed and additional damage for every enemy her...
150 PER ATTACK
2/1.5/1
+2
1
1.7k
0
0
Traits unselected
Shield Bash
Shoves his shield into the opponent, dealing physical damage and reducing physical damage dealt to the Paladin for a short time. The Paladin is trained to use defense as offense
60/70/80/90
13/12/11/10
Shield Bash
Shoves his shield into the opponent, dealing physical damage and reducing physical damage dealt to the Paladin for a short time. The Paladin is trained to use defense as offense
60/70/80/90
13/12/11/10
Vanguard
Taunts target as long as they have attacked a friendly ally within the last 2 seconds. The friendly ally that was last dealt damage by them is healed. "I'm your opponent!"
60/70/80/90
9/8/7/6
Vanguard
Taunts target as long as they have attacked a friendly ally within the last 2 seconds. The friendly ally that was last dealt damage by them is healed. "I'm your opponent!"
60/70/80/90
9/8/7/6
Tenacity
Upon receiving a negative status effect, the paladin gains max HP and status resistance (stacking) for a duration. HP will scale according to the max HP gain. Each stack refreshes the duration of p...
Tenacity
Upon receiving a negative status effect, the paladin gains max HP and status resistance (stacking) for a duration. HP will scale according to the max HP gain. Each stack refreshes the duration of p...
Benediction
ULTIMATEApplies a hard dispel to all allies in a radius, grants them bonus movement speed and attack speed for a short period of time, then prevents all positive status effects on allies from being dispell...
125/175/225
150/135/120
Benediction
ULTIMATEApplies a hard dispel to all allies in a radius, grants them bonus movement speed and attack speed for a short period of time, then prevents all positive status effects on allies from being dispell...
125/175/225
150/135/120
+2
0
1.6k
0
0
Traits unselected
Degen Aura
INNATE+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
Grants Omniknight an aura that slows enemy movement speed by 12/18/24/30% and attack speed by 10/20/30/40. Allied heroes affected by his abilities are also granted the aura for 6s. Aura radius is 300.
Degen Aura
INNATE+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
Grants Omniknight an aura that slows enemy movement speed by 12/18/24/30% and attack speed by 10/20/30/40. Allied heroes affected by his abilities are also granted the aura for 6s. Aura radius is 300.
Purification
+100 Purification Damage and Heal
+100 Purification Damage and Heal
-5s Purification Cooldown
-5s Purification Cooldown
Applies a secondary Purification with 50% effectiveness after 3s.
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Sends a projectile of holy light to heal a target allied unit and damage all nearby enemy units, or to directly damage and slow a target enemy unit.
90 / 105 / 120 / 135
18 / 16 / 14 / 12
Purification
+100 Purification Damage and Heal
+100 Purification Damage and Heal
-5s Purification Cooldown
-5s Purification Cooldown
Applies a secondary Purification with 50% effectiveness after 3s.
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Sends a projectile of holy light to heal a target allied unit and damage all nearby enemy units, or to directly damage and slow a target enemy unit.
90 / 105 / 120 / 135
18 / 16 / 14 / 12
Repel
+1s Repel Duration
+1s Repel Duration
+3 Repel Strength and HP Regen per Debuff
+3 Repel Strength and HP Regen per Debuff
Grants debuff immunity to the target hero, as well as bonus strength and health regeneration based on the amount of debuffs on them.
90 / 105 / 120 / 135
55 / 50 / 45 / 40
Repel
+1s Repel Duration
+1s Repel Duration
+3 Repel Strength and HP Regen per Debuff
+3 Repel Strength and HP Regen per Debuff
Grants debuff immunity to the target hero, as well as bonus strength and health regeneration based on the amount of debuffs on them.
90 / 105 / 120 / 135
55 / 50 / 45 / 40
Hammer Of Purity
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
Omniknight purifies his weapon, dealing pure damage based on his base attack damage.
30 / 35 / 40 / 45
16 / 12 / 8 / 4
Hammer Of Purity
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
Omniknight purifies his weapon, dealing pure damage based on his base attack damage.
30 / 35 / 40 / 45
16 / 12 / 8 / 4
Guardian Angel
ULTIMATE-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
+1200 Guardian Angel Barrier Health
+1200 Guardian Angel Barrier Health
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Omniknight calls upon a Guardian Angel which provides all nearby allied heroes a divine barrier that blocks all physical damage dealt to them. Nullifies any armor reducing effects for the duration.
100 / 150 / 200
110 / 100 / 90
Guardian Angel
ULTIMATE-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
+1200 Guardian Angel Barrier Health
+1200 Guardian Angel Barrier Health
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Omniknight calls upon a Guardian Angel which provides all nearby allied heroes a divine barrier that blocks all physical damage dealt to them. Nullifies any armor reducing effects for the duration.
100 / 150 / 200
110 / 100 / 90
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