Traits unselected
Sticky Bomb
active ABILITY
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an...
100/115/130/145
13/11/9/7
Sticky Bomb
active ABILITY
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an...
100/115/130/145
13/11/9/7
Reactive Tazer
active ABILITY
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, ...
60
30/25/20/15
Reactive Tazer
active ABILITY
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, ...
60
30/25/20/15
Blast Off!
active ABILITY
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage...
100/125/150/175
40/35/30/25
Blast Off!
active ABILITY
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage...
100/125/150/175
40/35/30/25
Proximity Mines
active ABILITY
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the trigger area of the mine and will detonate if they stay in the area briefly, dealing damage a...
110/140/170
0.2
Proximity Mines
active ABILITY
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the trigger area of the mine and will detonate if they stay in the area briefly, dealing damage a...
110/140/170
0.2
+2
0
1k
0
0
Traits unselected
Laser
active ABILITY
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
100/120/140
18
Laser
active ABILITY
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
100/120/140
18
Heat-Seeking Missiles
active ABILITY
Launches rockets at the nearest visible heroes within a huge range around Tinker.
110/125/140
18
Heat-Seeking Missiles
active ABILITY
Launches rockets at the nearest visible heroes within a huge range around Tinker.
110/125/140
18
Warp Flare
active ABILITY
Throws a flare towards an enemy, teleporting them away, leashing them and reducing their cast and attack range briefly.
80
18
Warp Flare
active ABILITY
Throws a flare towards an enemy, teleporting them away, leashing them and reducing their cast and attack range briefly.
80
18
Rearm
active ABILITY
Innate. Levels with every skill point put into Tinker's regular abilities (15 total). After channeling, resets the cooldown on Tinker's abilities and sets the cooldown of all of Tinker's non-neutr...
225-5 per skill point
6
Rearm
active ABILITY
Innate. Levels with every skill point put into Tinker's regular abilities (15 total). After channeling, resets the cooldown on Tinker's abilities and sets the cooldown of all of Tinker's non-neutr...
225-5 per skill point
6
+2
0
1.7k
0
0
Traits unselected
Wormhole
active ABILITY
Guulo tunnels through reality, creating a small portal at the target location, as well as his original location. Guulo can choose to travel between these two portals, and can do so as many times as...
75
22/21/20/19
Wormhole
active ABILITY
Guulo tunnels through reality, creating a small portal at the target location, as well as his original location. Guulo can choose to travel between these two portals, and can do so as many times as...
75
22/21/20/19
Restraint
active ABILITY
The Netherine uses flaming green nether chains to bind himself to either an ally or enemy. While chained to his target, he will gradually gain more attack speed. Activating the spell again will ca...
75
18/16/14/12
Restraint
active ABILITY
The Netherine uses flaming green nether chains to bind himself to either an ally or enemy. While chained to his target, he will gradually gain more attack speed. Activating the spell again will ca...
75
18/16/14/12
Hadean Outburst
active ABILITY
The Netherine ignites himself in emerald flame, grant himself extra agility and causing the area around him, as well as behind him to be seared in fire, dealing damage per second based on the Nethe...
20/50/80/110
17
Hadean Outburst
active ABILITY
The Netherine ignites himself in emerald flame, grant himself extra agility and causing the area around him, as well as behind him to be seared in fire, dealing damage per second based on the Nethe...
20/50/80/110
17
Deadly Limbo
active ABILITY
Netherine takes an enemy with him into the Nether Reaches, dispelling both him and his target and causing them to be unable to interact with any of their allies, enemies, or buildings. All enemies ...
150/200/250
110/95/80
Deadly Limbo
active ABILITY
Netherine takes an enemy with him into the Nether Reaches, dispelling both him and his target and causing them to be unable to interact with any of their allies, enemies, or buildings. All enemies ...
150/200/250
110/95/80
1
1k
0
0
Traits unselected
Dragon's Bane
active ABILITY
Can target a unit to deal a massive pure damage blast based on the unit's maximum health. Also briefly slows.
175
22
Dragon's Bane
active ABILITY
Can target a unit to deal a massive pure damage blast based on the unit's maximum health. Also briefly slows.
175
22
Rend
passive ABILITY
Gives the wearer's attacks a chance to have True Strike and deal bonus magical damage, as well as magical damage based on the target's max health.
Rend
passive ABILITY
Gives the wearer's attacks a chance to have True Strike and deal bonus magical damage, as well as magical damage based on the target's max health.
500
GOLD COST
NO
DISASSEMBLES
1
1.6k
0
0
Traits unselected
Arcane Orb
autocast ABILITY
Adds extra pure damage to Outworld Destroyer's attacks, based on his maximum mana pool. Can attack targets in Astral Imprisonment, with a damage penalty. Regular attack damage will not pierce thr...
22% of current mana
6/4/2/0
Arcane Orb
autocast ABILITY
Adds extra pure damage to Outworld Destroyer's attacks, based on his maximum mana pool. Can attack targets in Astral Imprisonment, with a damage penalty. Regular attack damage will not pierce thr...
22% of current mana
6/4/2/0
Astral Imprisonment
active ABILITY
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target. Outworld Destroyer himself can cast spells...
190
0.25
Astral Imprisonment
active ABILITY
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target. Outworld Destroyer himself can cast spells...
190
0.25
Essence Flux
passive ABILITY
Passively restores a percentage of your max mana each time you cast an ability. All abilities will steal a percentage of enemy heroes' maximum mana, granting 150% of the stolen mana to Outworld D...
Essence Flux
passive ABILITY
Passively restores a percentage of your max mana each time you cast an ability. All abilities will steal a percentage of enemy heroes' maximum mana, granting 150% of the stolen mana to Outworld D...
Sanity's Eclipse
active ABILITY
After a long windup, unleashes a psychic blast that deals to enemies based on the difference between your mana and the targets' mana. Can hit units trapped by Astral Imprisonment and deals bonus ...
200/400/600
190/175/160
Sanity's Eclipse
active ABILITY
After a long windup, unleashes a psychic blast that deals to enemies based on the difference between your mana and the targets' mana. Can hit units trapped by Astral Imprisonment and deals bonus ...
200/400/600
190/175/160
0
1.3k
0
0
Traits unselected
Demon's Scorn
active ABILITY
Roots a target and increases the user's movement speed briefly. While the enemy is rooted, all debuffs currently applied to them, as well as debuffs applied to them during the root, will not tick...
100
17
Demon's Scorn
active ABILITY
Roots a target and increases the user's movement speed briefly. While the enemy is rooted, all debuffs currently applied to them, as well as debuffs applied to them during the root, will not tick...
100
17
Cursed Grip
passive ABILITY
The user's next attack has True Strike, and gives a debuff that slows and deals damage based on the user's intelligence every second.
9
Cursed Grip
passive ABILITY
The user's next attack has True Strike, and gives a debuff that slows and deals damage based on the user's intelligence every second.
9
500
GOLD COST
NO
DISASSEMBLES
0
1.3k
0
0
Traits unselected
Guard
active ABILITY
Grants self or an ally temporary physical attack damage block. The damage block's power is partially based on the caster's maximum health.
75
28
Guard
active ABILITY
Grants self or an ally temporary physical attack damage block. The damage block's power is partially based on the caster's maximum health.
75
28
500
GOLD COST
NO
DISASSEMBLES
0
1.5k
0
0
Traits unselected
Protect
active ABILITY
Grants all allies in a radius around the user a physical damage barrier for a moderate duration.
100
30
Protect
active ABILITY
Grants all allies in a radius around the user a physical damage barrier for a moderate duration.
100
30
500
GOLD COST
NO
DISASSEMBLES
0
1.4k
0
0
Traits unselected
Quantum Wall
active ABILITY
Moirai creates an impassable wall that can trap creeps, dealing damage over time to them. Allies can walk through the wall without issue. Should an enemy pass through the wall via a spell or item ...
60/70/80/90
19
Quantum Wall
active ABILITY
Moirai creates an impassable wall that can trap creeps, dealing damage over time to them. Allies can walk through the wall without issue. Should an enemy pass through the wall via a spell or item ...
60/70/80/90
19
Disentanglement
active ABILITY
Moirai removes the extant energy from a massive area, giving all enemies a magical damage over time debuff that also grants allies shared vision of them for a brief moment. Recasting on the same en...
100/110/120/130
5
Disentanglement
active ABILITY
Moirai removes the extant energy from a massive area, giving all enemies a magical damage over time debuff that also grants allies shared vision of them for a brief moment. Recasting on the same en...
100/110/120/130
5
Enerving Aura
passive ABILITY
All enemies around Moirai passively feel their energy drain from their being, reducing their status resistance and slow resistance.
Enerving Aura
passive ABILITY
All enemies around Moirai passively feel their energy drain from their being, reducing their status resistance and slow resistance.
Entropy
active ABILITY
All enemy heroes and creeps on the map will be given a countdown that shows a randomly assigned debuff type. Debuffs can include silence, disarm, leash, and mute. Enemies will not actually be debuf...
400/475/550
190/180/170
Entropy
active ABILITY
All enemy heroes and creeps on the map will be given a countdown that shows a randomly assigned debuff type. Debuffs can include silence, disarm, leash, and mute. Enemies will not actually be debuf...
400/475/550
190/180/170
0
1.2k
0
0
Traits unselected
Molten Spill
active ABILITY
Ea spills molten metal out of him, creating a line of slag that heavily damages any enemies in it with a stacking damage over time debuff. By default, it will fizzle out at short range. However, i...
80/90/100/110
20/19/18/17
Molten Spill
active ABILITY
Ea spills molten metal out of him, creating a line of slag that heavily damages any enemies in it with a stacking damage over time debuff. By default, it will fizzle out at short range. However, i...
80/90/100/110
20/19/18/17
Thermal Cage
active ABILITY
Ea shrouds the enemy in magical superheated armor that heats up and deals damage over time. If they move or attack, the damage becomes more intense. If they do not move or attack, the armor will qu...
100/110/120/130
25
Thermal Cage
active ABILITY
Ea shrouds the enemy in magical superheated armor that heats up and deals damage over time. If they move or attack, the damage becomes more intense. If they do not move or attack, the armor will qu...
100/110/120/130
25
Eruption
active ABILITY
Ea supercharges the forges of his body, giving himself 6 stacks of heavy magic resistance for a brief period. Should the enemy attack or cast a spell on him, a stack will be removed. At the end of...
60/75/90/105
32/30/28/26
Eruption
active ABILITY
Ea supercharges the forges of his body, giving himself 6 stacks of heavy magic resistance for a brief period. Should the enemy attack or cast a spell on him, a stack will be removed. At the end of...
60/75/90/105
32/30/28/26
Forge of the Gods
active ABILITY
Ea creates a weapon from his internal forge based on the infusion from Forge Infusion, as well as the weapon type chosen from Forge Weapon. He can give the resulting item to an ally or himself, pla...
50
15/10/5
Forge of the Gods
active ABILITY
Ea creates a weapon from his internal forge based on the infusion from Forge Infusion, as well as the weapon type chosen from Forge Weapon. He can give the resulting item to an ally or himself, pla...
50
15/10/5
+2
0
2.1k
0
0
Traits unselected
Plane Switch
autocast ABILITY
Can be toggled between making the wearer Ethereal, then Anchored, then neither. Has a short cooldown to toggle between states, and has no maximum duration. Ethereal: Immune to physical damage and ...
3
Plane Switch
autocast ABILITY
Can be toggled between making the wearer Ethereal, then Anchored, then neither. Has a short cooldown to toggle between states, and has no maximum duration. Ethereal: Immune to physical damage and ...
3
500
GOLD COST
NO
DISASSEMBLES
2
1.3k
0
0
Traits unselected
Phantom Province
active ABILITY
Activate to have the next few attacks dealt be entirely magic damage and be granted extra attack range. Attacks also heavily reduce hit enemies' magic resistance. Attacks can fully hit buildings an...
300
25
Phantom Province
active ABILITY
Activate to have the next few attacks dealt be entirely magic damage and be granted extra attack range. Attacks also heavily reduce hit enemies' magic resistance. Attacks can fully hit buildings an...
300
25
Dragon's Reach
passive ABILITY
Grants ranged heroes extra attack range
Dragon's Reach
passive ABILITY
Grants ranged heroes extra attack range
500
GOLD COST
NO
DISASSEMBLES
2
1.2k
0
0
Traits unselected
Building Repair
active ABILITY
Can target an allied tower, barracks, or Ancient to temporarily activate backdoor protection on them, regardless of how many creeps are around. In addition, each enemy hero within a certain range ...
60
Building Repair
active ABILITY
Can target an allied tower, barracks, or Ancient to temporarily activate backdoor protection on them, regardless of how many creeps are around. In addition, each enemy hero within a certain range ...
60
Shop Consumable
passive ABILITY
Game starts with 0 Repair Kits in stock in the shop. Shop will gain a Repair Kit charge every 7 minutes. Maximum charges: 3
Shop Consumable
passive ABILITY
Game starts with 0 Repair Kits in stock in the shop. Shop will gain a Repair Kit charge every 7 minutes. Maximum charges: 3
0
GOLD COST
NO
DISASSEMBLES
2
1.2k
0
0